4 Gods*

  • Tile-LayingTile-Laying
  • Area ControlArea Control
  • Real-TimeReal-Time
  • Strategy GameStrategy Game

Players create a world tile by tile in real-time before claiming one of four gods to gain followers by sending prophets into that world. Each player starts with two randomly drawn double-sided tiles that depict various landscape types and must place tiles adjacent to each other to expand the world. Players can claim a god and their followers at any time and score points based on occupied cities and the distribution of prophets across landscapes at the end of the game.

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