Craftsmen*

Long ago, in a distant kingdom, there was a small town so insignificant that cartographers didn't bother to mark it on their maps. The mayor sought to change that by announcing a search for a skilled entrepreneur to boost the town's economy, promising a monument, eternal fame, and satisfaction as rewards.

Years passed before candidates arrived, and the mayor, unsure who to choose, decided to give each one a chance. Players compete by building production facilities, creating connections, and producing or purchasing goods to collect recognition points. The player with the most points at the end wins.

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