Guild Ball*

Players engage in tactical miniatures combat in a football-like game. Two coaches lead six players from their respective guilds in a race to score 12 points, achieved through goals, eliminating regular players, or taking down mascots. The game emphasizes strategic depth, resource management, and dynamic interactions through an innovative game book system that allows coaches to choose results based on attack successes. With a variety of unique guilds and players available, each coach can customize their play style.

  • 2 Players
  • 60 Minutes
  • Hard to learn

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