Guilds*

The bloody war of the Seven Kingdoms has ended, and the Kingdom of Anderis is expanding rapidly due to its central location, becoming a key trade hub. New guilds are emerging, competing against one another to attract influential members and secure the king's favor by offering impressive gifts. Each guild must also build its headquarters and lavishly furnish it, all while aligning with the king's current tastes to gain recognition.

Nominated for 1 award.

  • 2 - 4 Players
  • 60 - 90 Minutes
  • 10+ years old
  • Easy to learn

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