Origo - Heading for new lands*

Europe, around 400 AD, is a time of harsh manners. Five brave tribes, the Huns, Lombards, Goths, Anglo-Saxons, and Vandals, set out to conquer new lands. Players strengthen their tribes by expanding clans, founding or conquering new territories, and building a powerful naval presence. The player with the most points will lead on the chieftain path and win the game.

This family game is designed for 2-5 players aged 10 and up, with gameplay lasting 30-90 minutes depending on the number of participants. The flow of the game is determined by actions involving cards and the movement of figures on the board. Players can build, attack, wander, or sail in any order. Points are awarded for founding lands and during three major tribal evaluations for the largest tribes, control over the seas, and control over the territories.

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