Social Train*

  • Area ControlArea Control
  • Trains & RailTrains & Rail
  • Take ThatTake That

Players choose their passengers and aim to provide them with a pleasant journey or may do everything possible to make the trip a nightmare. Each round starts with an event, followed by three actions that players can take in their preferred order: boarding passengers onto the train, activating a passenger's ability, or drawing two cards from the passenger deck. The game ends when the final event card is drawn, and the player with the most preferences is declared the winner.

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