Times*

Players must get rid of their cards to earn victory points. Each card represents a timeframe for an event, and players play a card to guess when the event occurred. The player with the longest timeframe sets a guess, while the second player can either challenge the prior player's timeframe or narrow it based on their own card. The first player to discard five cards wins the round and earns two victory points, while others score based on their remaining cards.

  • 2 - 5 Players
  • 45 Minutes
  • 10+ years old
  • Easy to learn

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