Edison & Co.*

Crazy professors test their experimental racing machines on the laboratory roof. Each player has a favorite machine, a set of movement cards for the racers, and a secret scoring card that indicates their desired finish order for the four cars. Movement cards allow players to move a certain number of spaces, choose a direction, or decide which of two selected cars to move, while the starting order changes each round and random hazards appear on the board.

  • 2 - 4 Players
  • 30 - 60 Minutes
  • 12+ years old
  • Easy to learn

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