Glorantha: The Gods War*
In Glorantha: The Gods War, three or four mythic empires fight over the world of Glorantha. You summon gods, raise temples and wage war.
Designed by Sandy Petersen, it's aimed at fans of miniatures-heavy area control.
What's it about?
Every empire plays very differently. Darkness fields trolls, shades and the troll mother Kyger Litor. The Sky empire brings archers, phoenixes and the sun god Yelm. Chaos even has its own buildings and its own agenda. The whole thing feels world-shaking, more myth than dungeon crawl.
How it plays
Each round breaks down into two parts:
- Action phase: spend power to build, summon, move and fight.
- Council phase: empires may try to seal the Chaos rift or strike the Great Compromise.
Your power income depends mostly on how many different building types you hold.
How you win
- Controlled buildings score victory points every round.
- Completed heroquests unlock powerful gifts.
- Runes add unique effects and points.
- The Great Compromise rewards sacrifice for the common good.
Who is it for?
Three to four players aged 14 and up, or up to eight with the Empires expansion. A game runs 90 to 120 minutes.
Conclusion
The Gods War from Petersen Games is epic, asymmetric and full of conflict. If you enjoy games like Cthulhu Wars, you'll feel right at home. If you dislike direct confrontation or want a short filler, skip it.
- 👥 3 - 4 Players
- ⏱️ 90 - 120 Minutes
- 🧒 14+ years old
- 🧩 Medium difficulty
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