Madness At Midnight*
Players control a band of disturbed cultists trying to summon their chosen Lovecraftian god. Using action dice, they visit various locations in Arkham, activate abilities, and engage in combat with other players. The aim is to fulfill dark conspiracies, defeat feared investigators, and control key locations to earn victory points, with the first player to reach 13 points winning the game and bringing the world to an end. Custom action dice allow movement and various actions, but as the game progresses and cultists descend further into madness, achieving desired outcomes becomes increasingly difficult.
- 2 - 4 Players
- 60 - 120 Minutes
- 12+ years old
- Medium difficulty
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