Neuland*

Players engage in logistics and planning in a land that begins undeveloped, featuring empty fields, mountains, forests, and meadows. They build and utilize prestige objects to place their family crests on the board, with the first to place all their crests winning. Resources are needed to construct buildings and must be consumed promptly, as they spoil if not used. The game challenges players to design efficient supply chains while strategically disrupting opponents’ plans. A unique turn sequence rewards players who take fewer actions, allowing for longer sequences in subsequent turns.

  • 2 - 4 Players
  • 60 - 120 Minutes
  • 14+ years old
  • Hard to learn

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