Spy*

Spies operate across all continents, and players aim to employ as many as possible. Six cards representing continents and six cards depicting typical spy tools are placed in the center, each accompanied by a spy chip. Players hold three cards and play one face up each round, attempting to report cards with matching symbols to deploy spies from their reserve. Timing is crucial; report too early and lose out, wait too long and risk being outpaced by others. The first player to successfully get rid of all their spies wins the game.

  • 2 - 4 Players
  • 30 Minutes
  • 10+ years old
  • Immediately playable

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