Terra Nova (by Gaetano Evola & Rosanna Leocata)*

  • Area ControlArea Control
  • AbstractAbstract

Players aim to claim land by moving control markers and placing fences. Each turn consists of three actions: moving a control marker and then performing two additional actions from given options like moving another marker or placing a fence adjacent to a moved marker. Areas are scored when they are enclosed and contain no more than three terrain types, with points awarded based on the number of game pieces and terrain types, favoring fewer types for higher scores. The game concludes once all areas have been scored.

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