The Tide at Sunrise: The Russo-Japanese War, 1904-1905*
Tide at Sunrise continues the philosophy introduced in A Victory Lost, presenting a crucial test of player skill in wargaming. Players manage their armies through an abstract logistical system called "transport points," while navigating a delicate balance between defense and attack across two fronts. Victory hinges on success in naval warfare, capturing key terrain objectives, and inflicting losses on the opponent.
Nominated for 1 award.
- 2 Players
- 240 Minutes
- 12+ years old
- Easy to learn
We like The Tide at Sunrise: The Russo-Japanese War, 1904-1905 so much that we recommend it in the following board game recommendation lists 2025
- Position 19 in The best games set on the continent of Asia 🌏
Games similar to The Tide at Sunrise: The Russo-Japanese War, 1904-1905
You like The Tide at Sunrise: The Russo-Japanese War, 1904-1905 and are on the lookout for a similar game?
Then we recommend the following board games: