The Tide at Sunrise: The Russo-Japanese War, 1904-1905*

Tide at Sunrise continues the philosophy introduced in A Victory Lost, presenting a crucial test of player skill in wargaming. Players manage their armies through an abstract logistical system called "transport points," while navigating a delicate balance between defense and attack across two fronts. Victory hinges on success in naval warfare, capturing key terrain objectives, and inflicting losses on the opponent.

Nominated for 1 award.

  • 2 Players
  • 240 Minutes
  • 12+ years old
  • Easy to learn

We like The Tide at Sunrise: The Russo-Japanese War, 1904-1905 so much that we recommend it in the following board game recommendation lists 2025

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