The best games set on the continent of Asia 🌏 2025
Looking for a really good game on the continent of Asia? Then we have just the thing for you: the list with the best Asia🌏 games 2025.
What are Asia games?
In this list you will find games (expansions, commercials, etc.) in which the Asian continent🌏 (not just a country) is represented thematically or playfully.
In English, by the way, "Asia" is called "Asia."
For more info, see Wikipedia entry for Asia.
Examples of games set on the continent of Asia:
A good example of an Asia (continent) game is 10 Days in Asia.
List of the best games 2025 set on the continent of Asia🌏:
King of Tokyo: Monster Box
More details for King of Tokyo: Monster BoxAll the King of Tokyo fun comes in a Monster Box. The battle for dominance in Tokyo has never been more intense, packed with excitement and adrenaline! It includes the essential Power Up! and Halloween expansions, evolution cards to enhance your monsters, and even a new version of Gigazaur with exclusive cards and a new dice tray for stylishly wreaking havoc in Tokyo.
- 2 - 6 Players
- 30 Minutes
- 8+ years old
- Immediately playable
Wingspan Asia
Wingspan Asia is the third expansion of the acclaimed game Wingspan, introducing a captivating collection of Asian bird species to the existing lineup. This expansion not only adds diversity with birds chosen from over 2,800 species native to Asia but also brings versatile gameplay options.
Nominated for 4 awards.
More details for Wingspan Asia- 1 - 2 Players
- 40 - 70 Minutes
- 10+ years old
- Medium difficulty
Tokaido: Deluxe Edition
More details for Tokaido: Deluxe EditionThe game accommodates 2 to 5 players, immersing them in the unique atmosphere of a pilgrimage along Japan's legendary Eastern Sea Road. Players aim to collect beautiful souvenirs, discover stunning views, enjoy enriching encounters, relax in soothing hot springs, and savor the rich cuisine.
- 2 - 5 Players
- 45 Minutes
- 8+ years old
- Easy to learn
Tokaido Duo
Players explore the smallest island of the Japanese archipelago in Tokaido Duo. They experience various landscapes from the perspectives of three distinct characters: a pilgrim visiting temples and hot springs, a merchant crafting and selling handmade goods, and an artist painting beautiful scenery. By embarking on adventures with all three characters, players collect points and deepen their connection to their journeys.
Nominated for 2 awards.
More details for Tokaido Duo- 2 Players
- 20 - 30 Minutes
- 8+ years old
- Easy to learn
Tales of the Arabian Nights
Tales of the Arabian Nights is a storytelling board game that immerses players in the adventurous world of Arabian folklore, similar to the stories narrated by Scheherazade. This game is less about winning and more about experiencing and sharing a compelling narrative.
Nominated for 6 awards.
More details for Tales of the Arabian Nights- 2 - 6 Players
- 120 Minutes
- 14+ years old
- Easy to learn
Video reviews for Tales of the Arabian Nights
Twilight Struggle
Twilight Struggle offers an immersive journey through a pivotal period in history, where the world stood on the brink of nuclear annihilation. This two-player game takes place during the forty-five year rivalry between the Soviet Union and the United States. Instead of traditional warfare, players engage in a dance of intrigue, prestige, and the occasional outbreak of hostilities. As the superpowers strive to make the world safe for their ideologies, you'll navigate a complex web of politics, espionage, and strategy. The game begins in the aftermath of World War II, with both superpowers scrambling for control, and concludes in 1989, leaving only one superpower standing.
Nominated for 7 awards and won 5.
More details for Twilight Struggle- 2 Players
- 120 - 180 Minutes
- 13+ years old
- Hard to learn
Hanabi Deluxe II
More details for Hanabi Deluxe IIHanabi is a cooperative game where players aim to create the perfect fireworks display by placing cards in the correct order. Each card is numbered from 1 to 5 across five different colors, and players can only see each other's cards, requiring them to give hints about numbers or colors. Players must work together to avoid mistakes and complete the fireworks before running out of cards. Hanabi Deluxe II features the same gameplay as the original, but replaces cards with unique Mah-Jongg-style tokens, including the "Master Artisan" expansion.
- 2 - 5 Players
- 25 Minutes
- 8+ years old
- Easy to learn
The Voyages of Marco Polo
The Voyages of Marco Polo is a captivating board game that allows players to relive the epic journey of Marco Polo. Set in 1271, players follow Marco Polo’s path from Venice to Kublai Khan’s court in China, navigating through ancient cities and traversing the famed Silk Road.
Nominated for 13 awards and won 7.
More details for The Voyages of Marco Polo- 2 - 4 Players
- 40 - 100 Minutes
- 12+ years old
- Medium difficulty
Video reviews for The Voyages of Marco Polo
10 Days in Asia
Players embark on a journey across Asia using trains, planes, ships, or on foot. They chart their path from start to finish with destination and transport tiles, aiming to outmaneuver their fellow travelers. The winner is the first to successfully connect segments for a ten-day journey.
Nominated for 1 award and won 1.
More details for 10 Days in Asia- 2 - 4 Players
- 25 Minutes
- 10+ years old
- Immediately playable
Gorinto
Elements gather energy in unique patterns, challenging players to find the ideal path to balance and harmony. Players alternate selecting element tiles from the path and placing them on the mountain. Points are earned each round based on goals chosen at the beginning of the game, and the player with the most points at the end wins.
Nominated for 1 award.
More details for Gorinto- 1 - 4 Players
- 30 - 60 Minutes
- 13+ years old
- Easy to learn
In the Year of the Dragon: 10th Anniversary
More details for In the Year of the Dragon: 10th AnniversaryThe game includes the base game and expansions, featuring various challenges faced by Chinese rulers around the year 1000. Players must manage resources and recruit characters with unique abilities to survive months filled with disasters such as disease and drought. Careful planning is essential for navigating the hardships, as well as utilizing expansions that introduce new mechanics and events.
- 2 - 5 Players
- 75 - 100 Minutes
- 12+ years old
- Medium difficulty
Samarkand: Routes to Riches
Players take on the role of merchant families in Samarkand, marrying into wealthy trading families and expanding their trade routes. Each round, they can either marry into a trade family or expand an existing family's trade route by paying the necessary costs. The game ends when all families have established at least one trade relationship, and players tally their victory points from trade goods and relationships to determine the winner.
Nominated for 2 awards.
More details for Samarkand: Routes to Riches- 2 - 5 Players
- 45 Minutes
- 8+ years old
- Easy to learn
Ronin: Skirmish Wargames in the Age of the Samurai
More details for Ronin: Skirmish Wargames in the Age of the SamuraiSet in an era of hostile samurai, wandering swordsmen, and fearless warrior monks, players can immerse themselves in a skirmish wargame inspired by Akira Kurosawa films like Seven Samurai and Yojimbo. They choose from various factions and build forces to vie for domination in 16th century Japan, recruiting masterless Ronin, martial arts masters, and stealthy ninjas along the way. With a detailed points system and fast-paced rules, players can customize their characters and make tactical decisions in the heat of battle.
- 2 Players
- 12+ years old
- Easy to learn
Himalaya
As the chief of a high plateau tribe in the Himalayas, players lead their yak caravans from one village to another, navigating snowy peaks and risky paths to gather essential goods for their tribe's development. Players aim to increase their political, religious, and economic influence by collecting resources like salt, barley, tea, jade, and gold to make offers to monasteries, send delegations, or negotiate for livestock expansion. Unique scoring determines the winner based on religious, political, and economic influence, making it stand out from similar games.
Nominated for 5 awards.
⭐️ Nominated for Spiel des Jahres 2005
More details for Himalaya- 3 - 4 Players
- 60 Minutes
- 8+ years old
- Medium difficulty
Huns
More details for HunsWinter in the year 453: The Huns rule over half of the known world. The great Khan, King of the Huns, must choose a successor from his bravest generals, and you intend to be that person. Players decide each turn whether to raid for resources or draw cards that grant special abilities from five distinct stacks representing equipment, raids, mercenaries, curses, and treasures.
- 2 - 4 Players
- 30 - 45 Minutes
- 14+ years old
- Easy to learn
Marco Polo Expedition
The goal of the expedition is to collect as much gold as possible along a fixed route. Players start with 3 gold and a hand of cards representing various valuable goods and caravan leaders. Gold is collected at specific points in the game, with players receiving varying amounts when reaching important locations. Players draw cards to meet requirements and can move their caravan forward by spending gold if they have a poor hand. The player with the most gold at the end of the game wins.
Nominated for 2 awards.
⭐️ Nominated for Kinderspiel des Jahres 2004
More details for Marco Polo Expedition- 2 - 5 Players
- 45 Minutes
- 8+ years old
- Easy to learn
Video reviews for Marco Polo Expedition
Bakong
More details for BakongExperience a hunt for the finest emeralds in the Cambodian jungle. Players start from their base camp and journey to a temple to collect precious jewelry. Equipped with a backpack of survival items, they must navigate treacherous paths that constantly change, avoiding traps along the way, all while aiming to collect and return as many emeralds as possible.
- 2 - 6 Players
- 20 Minutes
- 8+ years old
- Immediately playable
Tal der Abenteuer: Die Schatzsuche im Himalaja
The game features a double-sided board, with an adventure on each side. Players move figures of four different colors along paths using cards without claiming ownership of the figures. Points are awarded based on the zones the figures land in, and each round ends when a player moves a figure to the temple, earning diamonds and gold based on their end positions. The second side of the board introduces bridges that are destroyed after crossing, complicating player decisions further. After finishing the second side, diamonds are counted, and bonuses are awarded, determining the winner based on the amount of gold collected.
Nominated for 1 award and won 1.
More details for Tal der Abenteuer: Die Schatzsuche im Himalaja- 2 - 4 Players
- 45 Minutes
- 8+ years old
- Easy to learn
The Tide at Sunrise: The Russo-Japanese War, 1904-1905
Tide at Sunrise continues the philosophy introduced in A Victory Lost, presenting a crucial test of player skill in wargaming. Players manage their armies through an abstract logistical system called "transport points," while navigating a delicate balance between defense and attack across two fronts. Victory hinges on success in naval warfare, capturing key terrain objectives, and inflicting losses on the opponent.
Nominated for 1 award.
More details for The Tide at Sunrise: The Russo-Japanese War, 1904-1905- 2 Players
- 240 Minutes
- 12+ years old
- Easy to learn
Kaiju Crush
More details for Kaiju CrushKaiju Crush is a light strategy game featuring limited grid movement, shared objectives, and intransitive combat on a modular game board. Players select one of four giant monsters to destroy buildings and battle other Kaiju for victory points. During their turn, players choose either their own movement card or a shared movement card to land on and destroy a city tile, earning points based on the tiles and area markers they claim.
- 2 - 4 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Labyrinth: The War on Terror, 2001 – ?
Labyrinth: The War on Terror, 2001 - ? is a strategic board game that delves into the complex geopolitical conflicts of the early 21st century, focusing on the rise of Islamic extremism and the subsequent global war on terror.
Nominated for 7 awards and won 2.
More details for Labyrinth: The War on Terror, 2001 – ?- 1 - 2 Players
- 180 Minutes
- 12+ years old
- Hard to learn
Fuji Koro: Deluxe
Mount Fuji is on the verge of eruption. Red-hot lava threatens three sacred temples hidden within the volcano. Samurai warriors are sent to recover valuable artifacts before everything is lost.
Nominated for 1 award.
More details for Fuji Koro: Deluxe- 1 - 6 Players
- 60 - 120 Minutes
- 12+ years old
- Medium difficulty
Far East War 1592
More details for Far East War 1592In 1592, the Japanese leader Toyotomi Hideyoshi aimed to conquer China by invading Korea, which led to the Imjin War. Players are divided between Japan and China-Korea, with each side seeking to achieve their objectives through troop recruitment, strategic movement, and dice rolls during battles. Control of the battlefield will determine the ultimate victor of the Imjin War.
- 2 - 4 Players
- 90 - 120 Minutes
- 12+ years old
- Medium difficulty
Paikō
More details for PaikōIn Paikō, a turn-based strategy game, players aim to spread their pieces while blocking their opponent's moves. Points are earned by placing pieces in strategic locations on the board: 0 points for pieces in one's own home area, 1 point for pieces in the middle ground, and 2 points for pieces in the opponent's homeland. Players take turns placing a tile, moving an existing tile, or drawing new tiles, requiring careful strategy in selecting their starting pieces and when to draw additional ones.
- 2 Players
- 35 Minutes
- 8+ years old
- Medium difficulty
Yunnan
More details for YunnanYunnan is the homeland of the delicious Pu'er tea, transported to distant Tibet by tea dynasties for over 1,000 years. Players determine the fate of their tea dynasties by building a secure trade network to deliver tea to the most remote provinces, outperforming their opponents. Strategic social influence and a prestigious teahouse can help calm provincial inspectors, while bridges and trading posts along the Tea Horse Road offer tactical advantages.
- 2 - 5 Players
- 90 Minutes
- 12+ years old
- Medium difficulty
Axis & Allies: Pacific 1940
Axis & Allies celebrates 25 years of war strategy games with a deluxe edition of its original theater-level game. Designed by Larry Harris, Axis & Allies Pacific 1940 features updated rules and introduces two new combat units: Tactical Bombers and Mechanized Infantry. Players can command ANZAC forces from Australia and New Zealand, while China must rely on U.S. and British allies to resist expansionist Japan.
Nominated for 1 award.
More details for Axis & Allies: Pacific 1940- 2 - 4 Players
- 360 Minutes
- 12+ years old
- Hard to learn
Axis & Allies: Pacific
Players take on the roles of major powers—Britain, Japan, and the USA—battling for dominance in the Pacific. Japan seeks to expand its empire through military might or by delaying the Allies long enough to secure its gains. New rules introduce naval and air bases that make small islands strategically vital, while convoy zones allow a single submarine pack to cripple economies.
Nominated for 1 award and won 1.
More details for Axis & Allies: Pacific- 2 - 3 Players
- 240 Minutes
- 12+ years old
- Medium difficulty
Empire of the Sun: The Pacific War 1941-1945
Players take on the roles of key historical figures such as MacArthur and Yamamoto, leading their forces across a map that spans from India to Hawaii. The game combines strategic decision-making with a two-stage combat system involving air, naval, and ground forces. Victory hinges on the political will of the United States, with Japan aiming to force a negotiated peace by inflicting losses and controlling critical regions.
Nominated for 4 awards and won 3.
More details for Empire of the Sun: The Pacific War 1941-1945- 1 - 2 Players
- 360 Minutes
- 12+ years old
- Hard to learn
Karuta
More details for KarutaA traditional Japanese game involves revealing a card from a draw pile, and players attempt to find its matching pair among the cards laid out on the table. In Uta-garuta, the first three lines of a Tanka poem are written on the draw pile cards, while the last two lines are on the laid-out cards, forming the pairs. Another version, Iroha/Garuta, is often played by children for educational purposes, pairing one card with a kana and another card featuring a poem or proverb starting with the same kana.
- Immediately playable
Silk Road
More details for Silk RoadThe game is a "pick-up-and-delivery" style where players travel together in a caravan from East to West, from China to Europe. Each player aims to guide the caravan through cities that suit their strategy best, forge profitable deals with local merchants, and ultimately accumulate the most wealth.
- 3 - 6 Players
- 60 Minutes
- 12+ years old
- Easy to learn
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