The best games set in the USA 🇺🇸 2025
Looking for a really good game set in the USA 🇺🇸? Then we have just the thing for you: The list with the best USA games 2025.
What are USA games?
In this list you will find games in which the United States plays an important role in the theme or gameplay.
By the way, the full name of "USA" is "United States of America".
Examples of games that are set in the USA
A good example of a USA game is PARKS or the first Ticket to Ride.
List of the best games 2025 set in the USA 🇺🇸
Heat: Pedal to the Metal
Heat: Pedal to the Metal is a dynamic and strategic racing board game that simulates the thrill and intricacies of car racing. It offers players a chance to experience the excitement of racing while managing crucial elements like speed, car upgrades, and varying track conditions.
Nominated for 16 awards and won 7.
More details for Heat: Pedal to the Metal- 1 - 6 Players
- 30 - 60 Minutes
- 10+ years old
- Easy to learn
A Fake Artist Goes to New York
More details for A Fake Artist Goes to New YorkA Fake Artist Goes to New York is a creative and social party game that combines elements of drawing, deduction, and bluffing. It's designed for 5-10 players and offers a unique gameplay experience full of laughter and intrigue.
- 5 - 10 Players
- 20 Minutes
- 8+ years old
- Immediately playable
Ticket to Ride Legacy: Legends of the West
Players embark on twelve journeys through North America as 19th-century pioneers. Starting on the East Coast, they face challenges while aiming to complete ticket objectives and develop new skills to overcome unexpected events and rivals. As the campaign progresses, players unlock new rules and content, creating a uniquely tailored experience that evolves with their choices, resulting in a game that can be enjoyed for a lifetime.
Nominated for 6 awards.
⭐️ Nominated for Kennerspiel des Jahres 2024
More details for Ticket to Ride Legacy: Legends of the West- 2 - 5 Players
- 20 - 90 Minutes
- 10+ years old
- Medium difficulty
Cthulhu: Death May Die
Cthulhu: Death May Die is an intense, cooperative board game set in the 1920s, drawing inspiration from H.P. Lovecraft's universe. Players take on the roles of daring investigators, embarking on a perilous mission to confront and eliminate Elder Gods.
Nominated for 6 awards and won 1.
More details for Cthulhu: Death May Die- 1 - 5 Players
- 90 - 120 Minutes
- 14+ years old
- Easy to learn
Ticket to Ride
Ticket to Ride offers a delightful and accessible gaming experience that can be grasped in under 15 minutes, making it perfect for both newcomers and seasoned gamers. Designed by the renowned Alan R. Moon, this board game revolves around a railway adventure across North America.
Nominated for 18 awards and won 12.
⭐️ Spiel des Jahres 2004
More details for Ticket to Ride- 2 - 5 Players
- 30 - 60 Minutes
- 8+ years old
- Easy to learn
Video reviews for Ticket to Ride
PARKS
PARKS is a visually stunning board game that celebrates the beauty and splendor of U.S. National Parks. With artwork from Fifty-Nine Parks, this game offers players a unique blend of strategy and adventure as they embark on a journey through nature.
Nominated for 10 awards and won 2.
More details for PARKS- 1 - 5 Players
- 30 - 60 Minutes
- 10+ years old
- Easy to learn
Watergate
Watergate thrusts players into the historical tug-of-war between the Nixon Administration and a determined journalist from the Washington Post. This game recreates the infamous political scandal, requiring strategic card play and keen decision-making.
Nominated for 9 awards and won 4.
More details for Watergate- 2 Players
- 30 - 60 Minutes
- 12+ years old
- Easy to learn
Video reviews for Watergate
Memoir '44
Memoir '44 is a historical board game that recreates some of the most iconic battles of World War II, allowing players to engage in strategic warfare with a focus on simplicity and historical accuracy.
Nominated for 5 awards and won 2.
More details for Memoir '44- 2 - 8 Players
- 30 - 60 Minutes
- 8+ years old
- Easy to learn
TransAmerica
TransAmerica is a straightforward and engaging railway-themed board game where players work to connect a set of cities across the United States using rail lines. The game emphasizes strategic planning and efficient use of shared networks, offering a blend of individual strategy and interactive play.
Nominated for 6 awards and won 2.
⭐️ Nominated for Spiel des Jahres 2002
More details for TransAmerica- 2 - 6 Players
- 30 Minutes
- 13+ years old
- Immediately playable
1775: Rebellion
1775: Rebellion is an award-winning board game that immerses players in the tumultuous times of the American Revolution, part of the Birth of America series. It offers a blend of strategic planning, historical warfare, and alliance management, appealing to both history enthusiasts and strategy gamers alike.
Nominated for 4 awards and won 2.
More details for 1775: Rebellion- 2 - 4 Players
- 60 - 120 Minutes
- 10+ years old
- Easy to learn
Ticket to Ride: First Journey (U.S.)
Players collect train cards and claim routes on a map, aiming to connect the cities shown on their tickets. The game board features a map of the United States with cities connected by colorful paths. Players start with four colored train cards and two tickets, and they must connect the specified cities using their trains to complete the tickets and score points. The first player to complete six tickets wins, or the game ends when all train pieces are used, with the highest score determining the winner.
Nominated for 2 awards and won 2.
More details for Ticket to Ride: First Journey (U.S.)- 2 - 4 Players
- 15 - 30 Minutes
- 6+ years old
- Immediately playable
Twilight Struggle
Twilight Struggle offers an immersive journey through a pivotal period in history, where the world stood on the brink of nuclear annihilation. This two-player game takes place during the forty-five year rivalry between the Soviet Union and the United States. Instead of traditional warfare, players engage in a dance of intrigue, prestige, and the occasional outbreak of hostilities. As the superpowers strive to make the world safe for their ideologies, you'll navigate a complex web of politics, espionage, and strategy. The game begins in the aftermath of World War II, with both superpowers scrambling for control, and concludes in 1989, leaving only one superpower standing.
Nominated for 7 awards and won 5.
More details for Twilight Struggle- 2 Players
- 120 - 180 Minutes
- 13+ years old
- Hard to learn
King of New York
King of New York is a fast-paced, standalone board game designed by Richard Garfield, which builds upon the ideas of its predecessor, King of Tokyo. Players step into the roles of giant monsters vying for supremacy in the bustling metropolis of New York City. The objective is to be the first to accumulate 20 victory points (VPs) or to be the last monster standing in this thrilling city-destroying battle.
Nominated for 5 awards.
More details for King of New York- 2 - 6 Players
- 40 Minutes
- 10+ years old
- Easy to learn
Zombicide: Undead or Alive
More details for Zombicide: Undead or AliveThe harsh landscapes of the West test a person's courage with threats from cattle rustlers, bandits, and deadly creatures. Now, the recently deceased rise from their graves to attack the living, turning the town into chaos. This version introduces new survivor types like the gunslinger and the townfolk, each with unique rules, alongside fresh mechanics like balconies and trains to challenge players in exciting ways.
- 1 - 6 Players
- 60 Minutes
- 14+ years old
- Easy to learn
In Magnificent Style: Pickett's Charge at Gettysburg
More details for In Magnificent Style: Pickett's Charge at GettysburgPlayers take on the role of General Longstreet during the desperate Confederate assault on July 3, 1863, at the Battle of Gettysburg, known as Pickett's Charge. They must swiftly push their troops across deadly open terrain while balancing the need to regroup for another attack. With only five rounds to achieve their goal, players face the choice between death and glory as they race against time.
- 1 Players
- 60 Minutes
- 13+ years old
- Easy to learn
Power Grid
Power Grid is a strategic board game that combines elements of network building and commodity trading. Players aim to supply power to the most cities as their networks expand.
Nominated for 11 awards and won 5.
More details for Power Grid- 2 - 6 Players
- 120 Minutes
- 12+ years old
- Medium difficulty
Video reviews for Power Grid
Great Western Trail
Great Western Trail is a strategic board game set in 19th-century America, where players take on the roles of ranchers herding cattle from Texas to Kansas City.
Nominated for 20 awards and won 7.
More details for Great Western Trail- 2 - 4 Players
- 75 - 150 Minutes
- 12+ years old
- Hard to learn
Video reviews for Great Western Trail
Great Western Trail: Second Edition
Great Western Trail: Second Edition is an enhanced version of the critically acclaimed strategy game set in 19th century America. Players take on the role of ranchers, herding cattle from Texas to Kansas City, navigating a series of strategic decisions along the Great Western Trail.
Nominated for 1 award.
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More details for Great Western Trail: Second Edition- 1 - 4 Players
- 75 - 150 Minutes
- 12+ years old
- Hard to learn
Trans Europa & Trans Amerika
More details for Trans Europa & Trans AmerikaTwo simple railway games are included, using the same rules but played on different maps, leading to varied player experiences. Players start each round with a secret set of five cities to connect via rail. They place tracks that must connect to their starting station or build upon existing networks, aiming to connect all their cities first to score points and win the game. Special cards add variety by modifying rules for all players during a round.
- 2 - 6 Players
- 25 - 40 Minutes
- 8+ years old
- Immediately playable
Battle Cry
Battle Cry immerses players in the tumultuous era of the American Civil War, offering a low-complexity, highly modular board game experience. Through the strategic use of hexagonal tiles, players can recreate a variety of historical battlefields, bringing the conflict to life with an extensive collection of plastic miniatures representing infantry, cavalry, artillery, and leaders. The heart of the game lies in its innovative use of cards, which command troops across the battlefield's flanks and center, a system that would become the foundation for Richard Borg's acclaimed Command and Colors system.
Nominated for 2 awards.
More details for Battle Cry- 2 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Strat-O-Matic Baseball
More details for Strat-O-Matic BaseballA legendary Major League Baseball game is so renowned that it is displayed in the National Baseball Hall of Fame. Players assume the role of a team's manager or general manager, controlling strategies like batting order and pitching choices. The game includes a card and dice version, alongside a computerized version that generates player and team statistics.
- 1 - 2 Players
- 45 Minutes
- 11+ years old
- Easy to learn
Carcassonne: Gold Rush
More details for Carcassonne: Gold RushCarcassonne: Gold Rush marks the second installment in the "Carcassonne: Around the World" series, transporting players to the rugged landscapes of 19th-century America during the height of the gold rush era. This iteration of the beloved Carcassonne franchise retains the core mechanics of tile placement and feature scoring while introducing a thematic twist that captures the spirit of exploration, competition, and fortune-seeking that defined the period.
- 2 - 5 Players
- 35 Minutes
- 8+ years old
- Easy to learn
Video reviews for Carcassonne: Gold Rush
10 Days in the USA
You have 10 days in the USA. Travel by jet, car, and on foot across the country while planning your trip from start to finish using destination and transport tiles. With a bit of luck and clever planning, you can outsmart your fellow travelers.
Nominated for 1 award and won 1.
More details for 10 Days in the USA- 2 - 4 Players
- 30 Minutes
- 10+ years old
- Immediately playable
Video reviews for 10 Days in the USA
Railways of the World
Railways of the World, initially released as Railroad Tycoon, is a grand-scale board game where players build and manage their own railroad empire. This 2009 edition revitalizes the original with several improvements and expanded features.
Nominated for 4 awards.
More details for Railways of the World- 2 - 6 Players
- 120 Minutes
- 10+ years old
- Medium difficulty
Mystery Rummy: Al Capone and the Chicago Underworld
More details for Mystery Rummy: Al Capone and the Chicago UnderworldPlayers collect complete sets of cards to earn bonuses in this game, which introduces elements from Canasta. There are four types of Hammer cards that allow players to interact with their opponents, searching through hands, the deck, and discard piles, or stealing merged cards. These mechanics encourage players to focus on completing sets for bonuses while being cautious of their opponents' actions.
- 2 - 4 Players
- 20 - 40 Minutes
- 8+ years old
- Easy to learn
The Great Heartland Hauling Co.
More details for The Great Heartland Hauling Co.Players take on the role of mid-distance truck drivers from the Midwest, striving to earn a living by transporting goods for large suppliers. They drive to various locations across America, picking up and delivering goods using matching cards. The game features variable boards created from cards, offering high replay value, and includes 60 goods dice, four cardboard trucks, and various resource cards necessary for pickups and deliveries.
- 2 - 4 Players
- 30 Minutes
- 10+ years old
- Easy to learn
Hit Z Road
More details for Hit Z RoadHit Z Road is a thrilling and darkly humorous board game where players embark on a perilous journey through a zombie-infested America. Starting in Chicago and traveling along the famed Route 66, players face a multitude of challenges, including battling hordes of zombies, scavenging for essential supplies like gas and bullets, and navigating through haunted carnivals and areas filled with toxic gas. The ultimate goal is to reach the safety of California's beaches.
- 1 - 4 Players
- 30 - 60 Minutes
- 12+ years old
- Easy to learn
13 Days: The Cuban Missile Crisis, 1962
13 Days: The Cuban Missile Crisis is a tense, strategic two-player game set during the critical moments of the Cuban Missile Crisis. It captures the high-stakes Cold War atmosphere, offering a rich thematic experience in just 45 minutes. The game challenges players to navigate complex dilemmas, such as choosing between gaining prestige or risking global nuclear war, and strategically managing their hand of cards to outmaneuver their opponent.
Nominated for 4 awards.
More details for 13 Days: The Cuban Missile Crisis, 1962- 2 Players
- 45 Minutes
- 10+ years old
- Easy to learn
The Boss
Players gain information about loot or penalties available in various American cities by playing cards. They deploy gang members to these cities, where the player with the most members collects the loot or faces the penalties. As the game progresses, the stakes rise, especially in Chicago, where players must share their earnings with Al Capone. The Boss revolves around deduction, bluffing, and plenty of betrayal, featuring a card game format with a small board for tracking scores.
Nominated for 1 award.
More details for The Boss- 2 - 6 Players
- 40 Minutes
- 10+ years old
- Easy to learn
Amerika Bomber: Evil Queen of the Skies
More details for Amerika Bomber: Evil Queen of the SkiesAn alternative solitaire narrative game where World War II has gone horribly wrong. Command one of six models of the "America Bomber" from a base in the Azores while strategically bombing the US mainland. The goal is to maximize bombing damage while improving your pilot and crew and surviving increasingly challenging missions.
- 1 Players
- 10 - 480 Minutes
- 18+ years old
- Easy to learn
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