The best games with Wargames with Rules Supporting Only Two Players 🔫👫 2025
Looking for really good games with Wargames with Rules Supporting Only Two Players 🔫👫? Then we've got just the thing for you: The list of the best Wargames with Rules Supporting Only Two Players games 2025.
List of the best board games 2025 with Wargames with Rules Supporting Only Two Players 🔫👫
Undaunted: Normandy
Undaunted: Normandy is a deck-building war game that immerses players in the pivotal battles of Normandy following the D-Day landings during World War II. It offers a unique blend of strategy, historical warfare, and deck management.
Nominated for 10 awards and won 1.
More details for Undaunted: Normandy- 2 Players
- 45 - 60 Minutes
- 14+ years old
- Easy to learn
Video reviews for Undaunted: Normandy
Memoir '44
Memoir '44 is a historical board game that recreates some of the most iconic battles of World War II, allowing players to engage in strategic warfare with a focus on simplicity and historical accuracy.
Nominated for 5 awards and won 2.
More details for Memoir '44- 2 - 8 Players
- 30 - 60 Minutes
- 8+ years old
- Easy to learn
Undaunted: Stalingrad
Stalingrad, 1942, is a grueling conflict that affects the entire Eastern Front. Players must use strategy and bravery to secure this pivotal stronghold while every loss in battle decreases their forces for the entire campaign. Through up to fifteen branching scenarios, decisions influence the fate of Stalingrad and possibly the war itself, allowing for varied playthroughs despite the lasting consequences of actions taken. This standalone campaign game features over 300 unique illustrations and 150 vivid mission descriptions, immersing players in a crucial moment of history.
Nominated for 6 awards and won 2.
More details for Undaunted: Stalingrad- 2 Players
- 45 - 75 Minutes
- 10+ years old
- Medium difficulty
Undaunted: North Africa
Undaunted: North Africa is an engaging two-player deck-building game that immerses players in the tactical ground combat of World War II's North African Theater. Building on the success of its predecessor, Undaunted: Normandy, this sequel introduces new mechanics and challenges, focusing on the historical skirmishes between Britain's Long Range Desert Group and Italian forces.
Nominated for 7 awards and won 3.
More details for Undaunted: North Africa- 2 Players
- 45 - 60 Minutes
- 14+ years old
- Easy to learn
Star Wars: X-Wing Miniatures Game
Star Wars: X-Wing Miniatures Game immerses players in the iconic universe of Star Wars, offering a tactical ship-to-ship combat experience. In this game, players assume control of detailed miniatures representing the powerful Rebel X-wings and the agile Imperial TIE fighters, engaging in thrilling dogfights that are a hallmark of the Star Wars saga. The game is not just about controlling ships but also involves strategic planning and execution of maneuvers, making it an engaging experience for fans of tactical combat and the Star Wars universe.
Nominated for 10 awards and won 5.
More details for Star Wars: X-Wing Miniatures Game- 2 Players
- 30 - 45 Minutes
- 14+ years old
- Easy to learn
Video reviews for Star Wars: X-Wing Miniatures Game
Sekigahara: The Unification of Japan
Sekigahara: The Unification of Japan is a strategic war game for two players, allowing them to relive the pivotal battle of Sekigahara in 1600, which unified Japan under the Tokugawa shogunate for over 250 years. Players take on the roles of either Ishida Mitsunari, defending the rightful heir, or Tokugawa Ieyasu, the most powerful daimyo, as they gather armies from their allies, all the while questioning their loyalty. With no use of dice, the game emphasizes strategy and loyalty through card mechanics, where cards are essential for motivating armies to fight. Loyalty is a fluctuating resource, represented by hand size, and battles involve deploying hidden units based on loyalty, with the potential for defections. The game aims to provide a historically accurate experience within a concise and intuitive set of rules, focusing on strategic deployment and the significance of loyalty without relying on luck to determine outcomes.
Nominated for 4 awards and won 2.
More details for Sekigahara: The Unification of Japan- 2 Players
- 180 Minutes
- 14+ years old
- Medium difficulty
Commands & Colors: Ancients
Commands & Colors: Ancients is a historical wargame that spans a vast period from the Dawn of Military History to the onset of the Dark Ages. This game, part of the acclaimed Commands & Colors system, offers players a unique opportunity to reenact famous battles with a focus on historical accuracy and strategic depth, all while maintaining streamlined gameplay.
Nominated for 6 awards and won 2.
More details for Commands & Colors: Ancients- 2 Players
- 60 Minutes
- 12+ years old
- Medium difficulty
A Song of Ice & Fire: Tabletop Miniatures Game – Night's Watch Starter Set
More details for A Song of Ice & Fire: Tabletop Miniatures Game – Night's Watch Starter SetIn the far north of Westeros, the Night's Watch tirelessly guards the Wall against intruders. Composed of outcasts from society, they train to prevent chaos from spreading southward. The Night's Watch starter set for the tabletop miniatures game provides everything needed to form a Night's Watch force, including units of sworn brothers, veterans, rangers, and various characters like Jon Snow and Jeor Mormont, along with dice, tokens, and terrain for immediate gameplay.
- 2 Players
- 45 - 60 Minutes
- 14+ years old
- Easy to learn
Star Wars: Rebellion
Star Wars: Rebellion is a grand strategy board game set in the Star Wars universe, offering an epic conflict between the Galactic Empire and Rebel Alliance for two to four players.
Nominated for 15 awards and won 4.
More details for Star Wars: Rebellion- 2 - 4 Players
- 180 - 240 Minutes
- 14+ years old
- Hard to learn
Video reviews for Star Wars: Rebellion
Commands & Colors: Napoleonics
Commands & Colors: Napoleonics transports players to the tumultuous battlefield of the Napoleonic era, offering a unique blend of historical accuracy and strategic gameplay. This game pits the French army, led by Napoleon Bonaparte, against the forces of the British Empire, capturing the intense rivalry and the grandeur of Napoleonic warfare.
Nominated for 4 awards and won 1.
More details for Commands & Colors: Napoleonics- 2 Players
- 90 Minutes
- 14+ years old
- Medium difficulty
Twilight Struggle
Twilight Struggle offers an immersive journey through a pivotal period in history, where the world stood on the brink of nuclear annihilation. This two-player game takes place during the forty-five year rivalry between the Soviet Union and the United States. Instead of traditional warfare, players engage in a dance of intrigue, prestige, and the occasional outbreak of hostilities. As the superpowers strive to make the world safe for their ideologies, you'll navigate a complex web of politics, espionage, and strategy. The game begins in the aftermath of World War II, with both superpowers scrambling for control, and concludes in 1989, leaving only one superpower standing.
Nominated for 7 awards and won 5.
More details for Twilight Struggle- 2 Players
- 120 - 180 Minutes
- 13+ years old
- Hard to learn
Julius Caesar: Caesar, Pompey, and the Roman Civil War
Two players control the armies of Julius Caesar and Pompey during the Roman civil wars (49-45 BC). As they vie for control of Rome, players engage in a card-driven block game to move, seize territories, or play events on a Mediterranean map featuring 13 victory point cities. Take charge of veteran legions or train new ones and strategize your path to becoming the emperor of Rome.
Nominated for 2 awards.
More details for Julius Caesar: Caesar, Pompey, and the Roman Civil War- 2 Players
- 60 - 180 Minutes
- 12+ years old
- Easy to learn
Battle Cry
Battle Cry immerses players in the tumultuous era of the American Civil War, offering a low-complexity, highly modular board game experience. Through the strategic use of hexagonal tiles, players can recreate a variety of historical battlefields, bringing the conflict to life with an extensive collection of plastic miniatures representing infantry, cavalry, artillery, and leaders. The heart of the game lies in its innovative use of cards, which command troops across the battlefield's flanks and center, a system that would become the foundation for Richard Borg's acclaimed Command and Colors system.
Nominated for 2 awards.
More details for Battle Cry- 2 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Manoeuvre: Distant Lands
More details for Manoeuvre: Distant LandsCountless battles were fought across the European continent. New challengers have emerged, and an entirely foreign army now stands on the battlefield, ready to unleash a new kind of warfare. Faraway Lands is a standalone expansion featuring four new armies, allowing players to shift combat from the frozen north to the subcontinent and mythical east, introducing strategies in new terrains like swamps and forests.
- 2 Players
- 60 Minutes
- 10+ years old
- Easy to learn
Wings of Glory: WW2 Battle of Britain Starter Set
More details for Wings of Glory: WW2 Battle of Britain Starter SetIn the summer and autumn of 1940, following the fall of France, the German Luftwaffe confronted the Royal Air Force in the Battle of Britain, the first major military campaign fought entirely in the air. With the Wings of Glory: WW2 Battle of Britain Starter Set, you can relive the epic aerial duels between the Axis powers and the Allied aces. This complete game includes four fully assembled and painted airplanes, a color rulebook, scenario booklet, play tokens, rulers, and aircraft consoles for quick and easy gameplay.
- 1 - 99 Players
- 30 - 45 Minutes
- 8+ years old
- Easy to learn
Verdun 1916: Steel Inferno
Set in the year 1916, the game focuses on the intense battles over Verdun using a card-driven, area control system. Players must decide whether to reinforce Verdun or play cards to gain victory points elsewhere, while both sides experience the initiative and the French counterattack is simulated. The game includes an introductory scenario, two short scenarios for quick play, and a campaign that can be completed in one afternoon.
Nominated for 6 awards and won 3.
More details for Verdun 1916: Steel Inferno- 2 Players
- 60 - 240 Minutes
- 14+ years old
- Easy to learn
13 Days: The Cuban Missile Crisis, 1962
13 Days: The Cuban Missile Crisis is a tense, strategic two-player game set during the critical moments of the Cuban Missile Crisis. It captures the high-stakes Cold War atmosphere, offering a rich thematic experience in just 45 minutes. The game challenges players to navigate complex dilemmas, such as choosing between gaining prestige or risking global nuclear war, and strategically managing their hand of cards to outmaneuver their opponent.
Nominated for 4 awards.
More details for 13 Days: The Cuban Missile Crisis, 1962- 2 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Horizon Wars: Science-Fiction Combined-Arms Wargaming
More details for Horizon Wars: Science-Fiction Combined-Arms WargamingBeyond today’s horizons lie countless wars yet to be fought by humanity on battlefields, against enemies, and with weapons beyond imagination. Players can bring these future conflicts to the table with versatile and easily learned rules that combine the feel of real-world combat and tactics. The game accommodates 2-10 mm scale with ground troops, aircraft, and battlefield titans—Mechs. Whether pitting a handful of Mechs against each other or forming combined forces for a large battle, the game remains fast-paced and entertaining, featuring complete rules for building units from scratch to align with mission objectives or personal collections.
- 2 Players
- 30 - 120 Minutes
- 12+ years old
- Easy to learn
World of Tanks Miniatures Game
More details for World of Tanks Miniatures GameBring the online game to the tabletop. Players command a unit of tanks in a quick and easy-to-learn game, aiming to defeat their opponent and secure victory. The starter set includes everything needed to begin, featuring four fully assembled and painted plastic tanks, custom dice, tank cards, terrain, game tokens, upgrade cards for crew and equipment, and a damage deck. A comprehensive release plan will follow, allowing players to expand and customize their forces.
- 2 - 99 Players
- 30 Minutes
- 14+ years old
- Easy to learn
Undaunted: Battle of Britain
The RAF faces off against the Luftwaffe in this two-player card game set during World War II aerial battles. In the summer of 1940, Germany's war machine has overrun the continent, and Britain is the last barrier to a German victory in Europe. Command seasoned pilots of the Luftwaffe or the resourceful RAF as they engage in dynamic aerial combat, ensuring pilot cohesion and evading anti-aircraft fire to secure victory in the skies.
Nominated for 3 awards and won 1.
More details for Undaunted: Battle of Britain- 2 Players
- 45 - 60 Minutes
- 14+ years old
- Medium difficulty
Commands & Colors: Samurai Battles
Players reenact important battles from Japanese history using flexible troop formations and terrain features. The game includes scenarios that vary in scale, with some representing entire clans while others depict just a few brave warriors.
Nominated for 3 awards.
More details for Commands & Colors: Samurai Battles- 2 Players
- 60 Minutes
- 14+ years old
- Medium difficulty
BattleLore
BattleLore is a strategic board game that creatively blends historical and fantasy elements, set against the backdrop of a Medieval Europe Uchronia during the Hundred Years War.
Nominated for 7 awards and won 2.
More details for BattleLore- 2 Players
- 60 Minutes
- 10+ years old
- Medium difficulty
Red Alert: Space Fleet Warfare
Richard Borg transports players into an exciting new space-themed board game with two complete fleets of hard plastic ships. In Red Alert: Space Fleet Warfare, two to six players duel in space, using command cards to create a "fog of war" and resolve battles quickly with dice. Combat cards increase the tension, challenging players to maintain their star token reserves to power their cards, while task force cards allow for the rapid deployment of spaceship fleets.
Nominated for 2 awards.
More details for Red Alert: Space Fleet Warfare- 2 - 6 Players
- 60 - 90 Minutes
- 14+ years old
- Easy to learn
Lion Rampant: Medieval Wargaming Rules
A ruleset for medieval miniature war games designed for 28mm miniatures, but playable in any scale. Units consist of 12 infantry or 6 cavalry miniatures, engaging in skirmishes with armies of 4-6 units per side. Activation relies on dice rolls, which are easier when commands align with the troop type, simplifying gameplay while still capturing the essence of medieval battles.
Nominated for 1 award.
More details for Lion Rampant: Medieval Wargaming Rules- 2 Players
- 60 - 240 Minutes
- 14+ years old
- Easy to learn
The Men Who Would Be Kings: Colonial Wargaming Rules
More details for The Men Who Would Be Kings: Colonial Wargaming RulesPlayers engage in battles set in historical or Hollywood colonial conflicts from the mid to late 19th century, ranging from the Indian Rebellion to the Boxer Rebellion. The rules facilitate focused gameplay on British colonial wars against various factions while allowing exploration of other nations' empires. The outcome depends on the quality of the officers leading the units, echoing Victorian heroism and adventure.
- 2 Players
- 12+ years old
- Easy to learn
The Cousins' War
The Wars of the Roses were fought in 15th century England for three decades between the Houses of York and Lancaster, two branches of the royal family. Each player represents one of the houses, engaging in battles and gaining influence to control England.
Nominated for 2 awards.
More details for The Cousins' War- 2 Players
- 30 Minutes
- 12+ years old
- Easy to learn
Napoléon: The Waterloo Campaign, 1815
More details for Napoléon: The Waterloo Campaign, 1815On June 18, 1815, one of the decisive battles in military history took place in Belgium, about 30 kilometers southeast of Brussels. Napoleon, having returned from exile on the island of Elba, swiftly formed an army to defeat the scattered British and Prussian forces preparing to invade France. Wellington's solid defense and timely Prussian reinforcements led to a significant victory for the allies at the Battle of Waterloo, putting an end to Napoleon's military ambitions.
- 2 - 3 Players
- 120 Minutes
- 12+ years old
- Easy to learn
Final Act
More details for Final ActFinal Act is an abstract simultaneous movement game focused on tank-versus-tank actions. Players quickly program their moves for up to seven tanks using an innovative control system, revealing their plans to the opponent after both sides have completed their actions. Players can strategically select terrain features before the game starts to influence their defense and attack strategies, aiming to bring a tank into the opponent's "last line of defense" to win.
- 2 Players
- 50 - 70 Minutes
- 10+ years old
- Easy to learn
Video reviews for Final Act
A Few Acres of Snow
A Few Acres of Snow is a strategic level deck-building game for two players, focused on the historical conflict between the French and British in North America.
Nominated for 6 awards and won 5.
More details for A Few Acres of Snow- 2 Players
- 60 - 90 Minutes
- 14+ years old
- Medium difficulty
Napoleon Saga: Waterloo
Napoleon Saga is a strategic card game for two players set during the battles of the 1815 Belgian campaign, featuring the French army against the coalition forces. Each player has two decks representing their army and strategies, deploying starting troops on the board. Victory can be achieved by eliminating the opponent's army or reaching ten victory points through defeating enemy units and fulfilling secret objectives. Players can reenact famous historical battles like Quatre-Bras, Ligny, Waterloo, or Wavre using scenarios from expansions, or create their own armies with the deck-building mechanism.
Nominated for 1 award.
More details for Napoleon Saga: Waterloo- 2 Players
- 45 - 90 Minutes
- 14+ years old
- Medium difficulty
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