The best games which are campaign or battle card driven 2025
Looking for a really good game with campaign or battle maps? Then we have just the thing for you: the list of the best campaign/battle map games 2025.
What are Campaign/Battle Card Driven games?
The "Campaign/Battle Card Driven" mechanic is a relatively new development in War Games, where players' actions are focused on the cards they hold in their hands. The basic idea is that a single card is used for a single action. Games that use cards to determine the outcome of battles do not use this mechanic.
Examples of games with campaign or battle cards
A good example of a campaign/battle card game are Gloomhaven or Memoir'44.
List of the best campaign/battle map games 2025
Watergate
Watergate thrusts players into the historical tug-of-war between the Nixon Administration and a determined journalist from the Washington Post. This game recreates the infamous political scandal, requiring strategic card play and keen decision-making.
Nominated for 9 awards and won 4.
More details for Watergate- 2 Players
- 30 - 60 Minutes
- 12+ years old
- Easy to learn
Video reviews for Watergate
Unmatched Adventures: Tales to Amaze
Players collaborate to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with specific objectives, and if they succeed or defeat the heroes, the players lose. The game introduces four new heroes, each with distinct abilities, and remains compatible with other sets in the Unmatched series.
Nominated for 6 awards.
More details for Unmatched Adventures: Tales to Amaze- 1 - 4 Players
- 20 - 60 Minutes
- 9+ years old
- Easy to learn
Memoir '44
Memoir '44 is a historical board game that recreates some of the most iconic battles of World War II, allowing players to engage in strategic warfare with a focus on simplicity and historical accuracy.
Nominated for 5 awards and won 2.
More details for Memoir '44- 2 - 8 Players
- 30 - 60 Minutes
- 8+ years old
- Easy to learn
The Lord of the Rings: Journeys in Middle-Earth
The Lord of the Rings: Journeys in Middle-Earth invites players to immerse themselves in the rich and legendary world created by J.R.R. Tolkien. This fully cooperative, app-supported board game is designed for one to five players, offering a unique blend of adventure, strategy, and storytelling set in the iconic landscapes of Middle-Earth.
Nominated for 4 awards.
More details for The Lord of the Rings: Journeys in Middle-Earth- 1 - 5 Players
- 60 - 120 Minutes
- 14+ years old
- Medium difficulty
1775: Rebellion
1775: Rebellion is an award-winning board game that immerses players in the tumultuous times of the American Revolution, part of the Birth of America series. It offers a blend of strategic planning, historical warfare, and alliance management, appealing to both history enthusiasts and strategy gamers alike.
Nominated for 4 awards and won 2.
More details for 1775: Rebellion- 2 - 4 Players
- 60 - 120 Minutes
- 10+ years old
- Easy to learn
Commands & Colors: Ancients
Commands & Colors: Ancients is a historical wargame that spans a vast period from the Dawn of Military History to the onset of the Dark Ages. This game, part of the acclaimed Commands & Colors system, offers players a unique opportunity to reenact famous battles with a focus on historical accuracy and strategic depth, all while maintaining streamlined gameplay.
Nominated for 6 awards and won 2.
More details for Commands & Colors: Ancients- 2 Players
- 60 Minutes
- 12+ years old
- Medium difficulty
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion is a standalone adventure game that serves as a prequel to the highly acclaimed Gloomhaven. It's designed to be more accessible to a broader audience, with streamlined rules and an integrated tutorial.
Nominated for 13 awards and won 5.
More details for Gloomhaven: Jaws of the Lion- 1 - 4 Players
- 30 - 120 Minutes
- 14+ years old
- Hard to learn
Gloomhaven
Gloomhaven is a Euro-inspired tactical combat game set in a persistent and evolving world. Players assume the roles of adventurers, each with unique skills and motives, as they explore dungeons, ruins, and engage in cooperative battles against automated monsters.
Nominated for 22 awards and won 10.
More details for Gloomhaven- 1 - 4 Players
- 60 - 120 Minutes
- 14+ years old
- Hard to learn
Video reviews for Gloomhaven
Nemesis
Nemesis is a semi-cooperative, survival horror board game set in a sci-fi universe, offering an intense and immersive experience as players navigate a spacecraft infested with hostile alien organisms.
Nominated for 8 awards and won 3.
More details for Nemesis- 1 - 5 Players
- 90 - 180 Minutes
- 12+ years old
- Medium difficulty
Inis
Inis invites players to immerse themselves in the rich tapestry of Celtic history and lore, vying for the esteemed title of King of the Island. Rooted in strategic depth and Celtic mythology, the game offers a unique blend of victory conditions and gameplay dynamics.
Nominated for 6 awards.
More details for Inis- 2 - 4 Players
- 60 - 90 Minutes
- 14+ years old
- Medium difficulty
Video reviews for Inis
Commands & Colors: Napoleonics
Commands & Colors: Napoleonics transports players to the tumultuous battlefield of the Napoleonic era, offering a unique blend of historical accuracy and strategic gameplay. This game pits the French army, led by Napoleon Bonaparte, against the forces of the British Empire, capturing the intense rivalry and the grandeur of Napoleonic warfare.
Nominated for 4 awards and won 1.
More details for Commands & Colors: Napoleonics- 2 Players
- 90 Minutes
- 14+ years old
- Medium difficulty
Twilight Struggle
Twilight Struggle offers an immersive journey through a pivotal period in history, where the world stood on the brink of nuclear annihilation. This two-player game takes place during the forty-five year rivalry between the Soviet Union and the United States. Instead of traditional warfare, players engage in a dance of intrigue, prestige, and the occasional outbreak of hostilities. As the superpowers strive to make the world safe for their ideologies, you'll navigate a complex web of politics, espionage, and strategy. The game begins in the aftermath of World War II, with both superpowers scrambling for control, and concludes in 1989, leaving only one superpower standing.
Nominated for 7 awards and won 5.
More details for Twilight Struggle- 2 Players
- 120 - 180 Minutes
- 13+ years old
- Hard to learn
Maximum Apocalypse
More details for Maximum ApocalypseMaximum Apocalypse is a cooperative rogue-like adventure game for 1-6 players, set in a world where civilization has fallen. Players take on the role of survivors navigating a randomly generated landscape, using their unique survival classes to strategize, explore, and combat monsters while avoiding starvation. If they manage to find enough gas and return to their vehicle to escape, they win; otherwise, they face defeat.
- 1 - 6 Players
- 45 - 90 Minutes
- 13+ years old
- Easy to learn
Risk: Star Wars Edition
Risk: Star Wars Edition brings the epic conclusion of Star Wars: Return of the Jedi to the tabletop, allowing players to engage in the pivotal battles that decide the fate of the galaxy. This version of Risk provides a thematic and strategic experience, set on a unique TIE fighter-shaped gameboard that serves as the battlefield for the Galactic Empire and the Rebel Alliance.
Nominated for 2 awards.
More details for Risk: Star Wars Edition- 2 - 4 Players
- 30 - 45 Minutes
- 10+ years old
- Easy to learn
Unmatched: Buffy the Vampire Slayer
More details for Unmatched: Buffy the Vampire SlayerFour heroes engage in battle, featuring Buffy who wields Mr. Pointy and summons her strengths, alongside supportive characters like Giles and Xander. Spike, a relentless foe, utilizes his connection with Drusilla, while Willow experiments with dark magic, risking her powerful self. Angel, cursed with a soul, finds conflict in his victories and solace in his losses. Unmatched is a highly asymmetrical miniatures combat game for two to four players, where each hero is represented by a unique deck that reflects their style and legend.
- 2 - 4 Players
- 20 - 40 Minutes
- 14+ years old
- Easy to learn
Castle Panic
Castle Panic is a cooperative, fantasy-themed board game where players unite to defend their castle against an onslaught of monsters from an encroaching forest. This family-friendly game combines elements of strategy and luck, requiring players to work together to survive the monster attack. The game is designed for 1 to 6 players, suitable for ages 10 and up, making it an accessible yet engaging experience for a wide range of players.
Nominated for 2 awards.
More details for Castle Panic- 1 - 6 Players
- 30 - 60 Minutes
- 8+ years old
- Easy to learn
BattleLore: Second Edition
BattleLore: Second Edition is a deeply immersive and strategically rich board game set in the fantasy realm of Terrinoth. Designed for two players, this game pits the stalwart forces of the Daqan Lords against the malevolent Uthuk Y’llan in epic, squad-based battles. With an emphasis on strategic command and the use of lore to influence battles, BattleLore Second Edition offers a robust and varied wargaming experience.
Nominated for 3 awards.
More details for BattleLore: Second Edition- 2 Players
- 45 - 90 Minutes
- 14+ years old
- Medium difficulty
Julius Caesar: Caesar, Pompey, and the Roman Civil War
Two players control the armies of Julius Caesar and Pompey during the Roman civil wars (49-45 BC). As they vie for control of Rome, players engage in a card-driven block game to move, seize territories, or play events on a Mediterranean map featuring 13 victory point cities. Take charge of veteran legions or train new ones and strategize your path to becoming the emperor of Rome.
Nominated for 2 awards.
More details for Julius Caesar: Caesar, Pompey, and the Roman Civil War- 2 Players
- 60 - 180 Minutes
- 12+ years old
- Easy to learn
Castle Panic: Big Box
More details for Castle Panic: Big BoxA cooperative strategy game for 1 to 6 players aged 10 and up, the Big Box edition includes the base game and all three expansions. Players work together to defend their castle against monsters attacking from the forest, sharing cards, attacking, and devising strategies to keep their towers intact. The game celebrates its tenth anniversary with this edition, which also features promotional game cards and an updated rulebook.
- 1 - 6 Players
- 60 Minutes
- 10+ years old
- Easy to learn
Zipang Portable
More details for Zipang PortableSet in Japan during the Sengoku period, the game captures the strife caused by over a century of military conflict among feudal lords. Players engage in the battles of the 17th century with beautifully illustrated Ukiyo-e style cards, taking on the roles of heroes seeking power. This fast-paced card game is easy to learn yet challenging to master.
- 2 - 6 Players
- 10 - 20 Minutes
- 8+ years old
- Immediately playable
Nightfighter Ace: Air Defense Over Germany, 1943-44
More details for Nightfighter Ace: Air Defense Over Germany, 1943-44Players command a German night fighter during World War II in this tactical solitaire game. Each round features multiple flights from various European bases, aiming to intercept incoming British bombers. Players strive to complete missions and earn kills while improving their skills and reputation, ultimately competing to become the war's top night fighter ace.
- 1 - 2 Players
- 120 - 180 Minutes
- Easy to learn
Tainted Grail: The Fall of Avalon
Tainted Grail: The Fall of Avalon is a deeply immersive and richly themed cooperative board game that combines elements of adventure, exploration, and strategic character development. It is set in a unique world blending Arthurian legends and Celtic mythology.
Nominated for 14 awards.
More details for Tainted Grail: The Fall of Avalon- 1 - 4 Players
- 60 - 120 Minutes
- 14+ years old
- Medium difficulty
Manoeuvre: Distant Lands
More details for Manoeuvre: Distant LandsCountless battles were fought across the European continent. New challengers have emerged, and an entirely foreign army now stands on the battlefield, ready to unleash a new kind of warfare. Faraway Lands is a standalone expansion featuring four new armies, allowing players to shift combat from the frozen north to the subcontinent and mythical east, introducing strategies in new terrains like swamps and forests.
- 2 Players
- 60 Minutes
- 10+ years old
- Easy to learn
Arcs
More details for ArcsPlayers engage in a sharp-witted sci-fi strategy game set in a dark yet whimsical universe. They take actions using versatile cards, set competitive goals each round, and prepare their fleets for battle, utilizing various dice to determine the outcome. The game features a hundred wooden ships and agents, 18 uniquely engraved dice, a beautifully designed board with six fields, and an extensive array of over 60 unique cards.
- 2 - 4 Players
- 60 - 120 Minutes
- 14+ years old
- Medium difficulty
Hawken: Real-Time Card Game – Sharpshooter vs. Bruiser
More details for Hawken: Real-Time Card Game – Sharpshooter vs. BruiserBased on the online video game HAWKEN, this game offers a dynamic experience for both Hawken and giant mech fans. Players engage in fast-paced, real-time gameplay where they can pause to strategize before battling it out, with the last standing mech declared the winner. It includes decks for sniper and bruiser mechs and is compatible with other HAWKEN real-time card game sets. Suitable for two players aged 15 and up, games last around 30 minutes and feature easy-to-learn rules.
- 2 Players
- 10 - 20 Minutes
- 12+ years old
- Immediately playable
Verdun 1916: Steel Inferno
Set in the year 1916, the game focuses on the intense battles over Verdun using a card-driven, area control system. Players must decide whether to reinforce Verdun or play cards to gain victory points elsewhere, while both sides experience the initiative and the French counterattack is simulated. The game includes an introductory scenario, two short scenarios for quick play, and a campaign that can be completed in one afternoon.
Nominated for 6 awards and won 3.
More details for Verdun 1916: Steel Inferno- 2 Players
- 60 - 240 Minutes
- 14+ years old
- Easy to learn
Star Wars: The Queen's Gambit
Based on the four battles at the end of Star Wars Episode One: The Phantom Menace, players engage in conflicts between Gungan forces and the Droid army, Naboo's attempt to storm the palace, and the duel between Darth Maul and the Jedi. The game features 155 plastic miniatures across three boards, including a three-tiered palace. Each player uses two sets of action cards to coordinate their movements, resolving combat with special attack and defense dice.
Nominated for 1 award.
More details for Star Wars: The Queen's Gambit- 2 - 4 Players
- 120 Minutes
- 12+ years old
- Easy to learn
Snow Time
More details for Snow TimeIt’s snowing! Winter is finally here, and a competition is brewing as players embody children representing their village, competing joyfully over a wonderful tree. Fruits appear randomly on different levels of the tree, and players must decide which branch to climb while anticipating their opponents' moves to avoid conflict and earn points for cleverness.
- 3 - 5 Players
- 20 - 40 Minutes
- 10+ years old
- Immediately playable
Video reviews for Snow Time
13 Days: The Cuban Missile Crisis, 1962
13 Days: The Cuban Missile Crisis is a tense, strategic two-player game set during the critical moments of the Cuban Missile Crisis. It captures the high-stakes Cold War atmosphere, offering a rich thematic experience in just 45 minutes. The game challenges players to navigate complex dilemmas, such as choosing between gaining prestige or risking global nuclear war, and strategically managing their hand of cards to outmaneuver their opponent.
Nominated for 4 awards.
More details for 13 Days: The Cuban Missile Crisis, 1962- 2 Players
- 45 Minutes
- 10+ years old
- Easy to learn
1754: Conquest – The French and Indian War
In 1754, France and Britain vie for dominance in North America with colonies expanding into the Ohio River Valley. Players take on the roles of French or British factions in the conflict known as the French and Indian War, working to control strategic areas representing cities and forts. The game concludes when the Treaty of Paris is signed, with victory going to the side that controls the most territories.
Nominated for 1 award.
More details for 1754: Conquest – The French and Indian War- 2 - 4 Players
- 60 - 120 Minutes
- 10+ years old
- Easy to learn
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