The best games set in the American Revolution🇺🇸⚔️ 2025
Looking for a really good games to play during the American Revolution 🇺🇸⚔️? Then we have just the thing: our list with the best games to play during the American Revolution 2025.
What are games to play during the American Revolution?
American Revolutionary War games have storylines set during the American War of Independence 1775-1783.
For more information, see the Wikipedia entry on American Revolutionary War.
Other historical games
Most games set during the American Revolutionary War are also considered a wargame - but need not necessarily be the case.
In addition to American Revolutionary War games, we've created a general list of games based on historical events - and further divided them below into several, more detailed historical categories.
list of the best games to play during the American Revolution 2025 🇺🇸⚔️
1775: Rebellion
1775: Rebellion is an award-winning board game that immerses players in the tumultuous times of the American Revolution, part of the Birth of America series. It offers a blend of strategic planning, historical warfare, and alliance management, appealing to both history enthusiasts and strategy gamers alike.
Nominated for 4 awards and won 2.
More details for 1775: Rebellion- 2 - 4 Players
- 60 - 120 Minutes
- 10+ years old
- Easy to learn
Fighting Sail: Fleet Actions 1775–1815
More details for Fighting Sail: Fleet Actions 1775–1815Fighting Sail: Fleet Actions 1775-1815 is a tabletop miniatures wargame that focuses on naval battles during the age of sails, cannons, and wooden ships. Players take on the role of fleet admirals in encounters ranging from the American Revolutionary War to the Napoleonic Wars and the War of 1812, utilizing various ships, tactics, and leaders, each with unique strengths and weaknesses. The game promotes immersion over simulation, requiring players to roll dice based on crew and ship capabilities to achieve various actions, aiming to deplete the enemy fleet's morale to zero.
- Immediately playable
The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes
More details for The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and PlanesExpect a thrilling journey through history, from gladiator battles to space wars. Players can test their skills and luck by reenacting famous battles or exploring alternate history scenarios, using simplified rule sets outlined in seven chapters. Each chapter covers a unique era, including ancient times, the era of horse and muskets, and modern warfare.
- 1 - 8 Players
- 30 Minutes
- 8+ years old
- Easy to learn
Rebels and Patriots: Wargaming Rules for North America
From the first shots in Jumonville Glen to the surrender at Appomattox, players command either rebels or patriots. Engage in battles throughout various American conflicts, from the French and Indian War to the Civil War, focusing on skirmishes and raids. Each officer in charge can develop unique traits through their heroic actions or failures, shaping the course of their campaign.
Nominated for 1 award and won 1.
More details for Rebels and Patriots: Wargaming Rules for North America- 2 Players
- Easy to learn
Hold the Line: The American Revolution
More details for Hold the Line: The American RevolutionPlayers command troops during the American Revolution, engaging in battles from Lexington and Concord to Yorktown. With 200 meticulously crafted 20 mm miniatures representing American and British infantry, cavalry, and leaders, players can relive over 18 historical battles, with the possibility of adding 13 more. Each player controls a diverse set of figures, all designed for stability and ease of play.
- 1 - 2 Players
- 60 - 120 Minutes
- 10+ years old
- Easy to learn
Trenton 1776
More details for Trenton 1776Trenton 1776 is the second game in the Campaigns of the American Revolution series. Players can either take on the role of Washington, who transforms from a fugitive to a hunter in a crucial winter campaign, or command British General Howe to cross the frozen Delaware and capture Philadelphia. The game features straightforward rules, a playtime of two hours or less, and uses wooden blocks for units, creating a "fog of war" that helps track losses during battles.
- 2 Players
- 60 - 120 Minutes
- 10+ years old
- Easy to learn
Enemy in Sight
More details for Enemy in SightPlayers start with a fleet of six ships and six cards. As ships are destroyed, hand size decreases. A unique feature is the random disasters represented by red cards that circulate among players until resolved.
- 2 - 8 Players
- 120 Minutes
- 10+ years old
- Easy to learn
Volley & Bayonet
More details for Volley & BayonetTake control of the major battles of the 18th and 19th centuries with Volley & Bayonet. Players can recreate epic battles from the black powder era, with each round representing an hour on the battlefield, but playable in just fifteen to thirty minutes. The game covers conflicts from the introduction of the socket bayonet around 1700 to the widespread use of machine and magazine guns by 1890, featuring battles and campaigns involving historical figures like Marlborough, Frederick, Napoleon, Lee, Grant, and Bismarck.
- 2 - 4 Players
- 240 Minutes
- 14+ years old
- Medium difficulty
Sails of Glory
Sails of Glory is a series of games that simulate naval combat during the Age of Sail (1650-1815). Players secretly choose maneuver cards, revealing them simultaneously, and must align arrows from the cards in front of their miniatures to determine movement. The system has been refined to accurately depict battles between large sailing ships, starting in the Napoleonic era, with potential expansions into other historical periods if successful.
Nominated for 3 awards and won 1.
More details for Sails of Glory- 2 - 4 Players
- 45 Minutes
- 13+ years old
- Medium difficulty
Video reviews for Sails of Glory
Flying Colors
Engaging naval battles from the age of sail are recreated, ranging from small skirmishes to large-scale battles involving dozens of ships on each side. Players utilize a straightforward initiative and command system to maneuver their fleets effectively, allowing for a realistic experience without pre-planned movements. With over 300 individually named ships and nearly forty unique commanders included, the game features tactical elements like broadsides, weather effects, and various historical scenarios, enabling rich strategic play in just a few hours.
Nominated for 1 award.
More details for Flying Colors- 1 - 4 Players
- 240 Minutes
- 12+ years old
- Medium difficulty
Didn't find the game you were looking for?
We're positive that you'll find it in one of our other lists! To make the search easier for you, we split our website into different categories. The following board game categories will help you find the right list: