Wireless*

Wireless from Spielefaible is a strategy game for 1 to 4 players aged 14 and up. As inventors around 1900, you race to build the world's first wireless networks. A solid pick for experienced players who enjoy network building and tight timing.

What is it about?

Marconi, Tesla, Braun and Edison push early telecommunications forward. You compete for patents, financial backers and ever longer connections. On the world map you build radio stations, transmit and modulate signals and reach new nations.

The core: the action system

Every action costs tiles from your personal display. The more often you use an action, the harder it is to repeat soon. Your options:

  • build radio stations
  • transmit signals and modulate connections
  • raise funds
  • prepare patents

How it plays

  1. Each player takes one turn per round.
  2. The number of rounds varies.
  3. At the end, score your spread across the map, permanent links, patents and personal goals.

Conclusion

Wireless rewards planning ahead: when to expand, and when to rebuild your engine. If you enjoy games like Brass or Power Grid, it deserves a look. With a play time of 30 to 120 minutes and many moving parts, it is not one for casual game nights.

We like Wireless so much that we recommend it in the following board game recommendation lists 2026

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