Zeppelin Raider: Imperial German Naval Airships*
In Zeppelin Raider, you command a German naval airship in the First World War, flying bombing raids on England or scouting the North Sea.
This solo game is for anyone who enjoys narrative wargames full of dice-driven tension.
What's it about?
Zeppelins were huge, slow and filled with flammable gas. More than half of the navy's airships were lost on operations. Your goal is to survive a full tour from 1914 to 1918 and achieve as much as you can along the way.
Flying a mission
- Draw a mission: bomb a target in England or scout a spot over the North Sea.
- Manage altitude, gas, ballast, fuel and weather.
- Face fighters, warships and anti-aircraft fire en route.
- Back at base, earn promotions, decorations or a newer ship.
You can also abandon the assigned target and strike somewhere else.
What stands out
- Plenty of luck, as in the real war, but your choices still matter.
- Several Zeppelin models that arrive as the war goes on.
- A special supply mission to Africa.
- Optional rules for multiplayer and tournament play.
Who is it for?
Solo players aged 12 and up. A campaign takes anywhere from 90 minutes to five hours. If you know the Hunters system, you'll be flying in minutes.
Conclusion
Zeppelin Raider by Gregory M. Smith (Compass Games) tells a gripping story with simple rules. Fans of solo wargames like Hunters will love it. If you hate dice luck, you'll spend a lot of time swearing.
Nominated for 1 award.
- 👥 1 Players
- ⏱️ 90 - 300 Minutes
- 🧒 12+ years old
- 🧩 Easy to learn
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