Djinn*
Your ancestors discovered or created a source of magic, but its exact origin has been lost to time. A small community has formed around this source to protect it, yet magical beings known as "Djinn" have now appeared, threatening access to it. As young members of the wizard guild, your task is to capture these Djinn in special bottles, using corks made from nearby trees, to prevent any harm they may cause. The player who best protects their town will be admitted to the inner circle of the guild and learn even more secrets.
Players move across a map with thirteen locations, each offering actions to gather resources and capture Djinn from six locations. You must strategically plan each round, as you can only reach one of two or three spots, ensuring you have the necessary resources to trap the Djinn before the game ends when all six "Boss Djinn" are captured. Points are awarded based on the number of Djinn captured.
- 1 - 4 Players
- 60 - 90 Minutes
- 12+ years old
- Medium difficulty