Moods*
Players take turns reading sentences from "mood" cards that they have secretly rolled. Examples of moods include "dazed," "crazy," "sly," and "romantic." The goal is to vote on which mood is being portrayed, using individual voting chips, and to move along the game board by guessing correctly. The winner is the first to reach the finish space.
The game includes a game board, 120 sentence cards, 60 mood cards, 32 voting chips, a labeling sheet, 8 colored moonstones, a ten-sided die, a dice cup, and instructions.
- 3 - 8 Players
- 20 Minutes
- 18+ years old
- Immediately playable
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