Shark Alarm!!!*

Players use 64 cards featuring only two designs: 32 sharks and 32 dolphins. The goal is to release five sharks and trigger the shark alarm. If they fail, the player with the most dolphins wins, allowing for victories through both sharks and dolphins.

  • 2 - 5 Players
  • 10 - 15 Minutes
  • 8+ years old
  • Immediately playable

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