Tak*
Tak is a beautifully simple yet strategically deep two-player game, originally conceived by Pat Rothfuss in his novel The Wise Man's Fear and brought to life by game designer James Ernest. In Tak, players aim to build a continuous path of their pieces across the board, connecting two opposite sides. The game's elegance lies in its minimalistic ruleset which belies the rich tactical decisions it demands.
Gameplay Overview
- Objective: Create a continuous line of your pieces connecting two opposite sides of the game board.
- Player Interaction: Block your opponent's path while extending your own.
Special Features
- Strategic Depth: Despite straightforward rules, the game offers a complex array of strategic choices, making each match unique.
- Cultural Origin: Inspired by the fictional world of The Wise Man's Fear, adding a layer of literary charm to its gameplay.
Conclusion
Tak presents a pure form of abstract strategic competition, appealing to enthusiasts of both board games and literature. Its simple yet profound gameplay ensures that no two games are the same, providing endless replayability and intellectual challenge. Whether you're a fan of Rothfuss’s novels or just discovering this game, Tak offers a compelling experience of subtle tactics and clear objectives.
Nominated for 4 awards.
- 2 Players
- 20 - 60 Minutes
- 12+ years old
- Easy to learn
Video reviews, ratings, Let's Plays and tests for Tak
We like Tak so much that we recommend it in the following board game recommendation lists 2024
- Position 25 in The best combinatorial games 🧮
- Position 4 in The best games from James Ernest 🇺🇸👨