Take Time*

Take Time is a cooperative card and puzzle game for 2 to 4 players ages 10 and up. Instead of competing, children, teens, and adults work together to solve mysterious clock-based challenges. With a playtime of about 30 minutes, it fits well into family game nights, short after-school sessions, or relaxed evenings for players who enjoy logic, teamwork, and clever deduction.

Silent Strategy Around the Clock

In each test, your team places 12 cards facedown around a Clock while trying to meet the special rule of that challenge. The fun comes from planning together before the cards are played, then trusting everyone’s choices when communication becomes limited. Every placement matters, and the reveal turns each round into a shared moment of suspense, surprise, and discovery.

40 Evolving Tests to Master

Take Time includes 40 different clock puzzles that grow in difficulty without spoiling the journey. New rules reshape familiar decisions and keep the experience fresh from one game to the next. It starts approachable for families, but steadily asks for sharper planning, better intuition, and stronger teamwork, making it rewarding for both younger puzzle fans and experienced players.

Beautiful Art Nouveau Atmosphere

The game stands out with its elegant Art Nouveau-inspired artwork and poetic sense of progression. Solar and Lunar cards, symbolic chapters, and the central clock theme create a calm, distinctive table presence while keeping the focus on the puzzle. For families ages 10 and up, Take Time offers a thoughtful mix of cooperation, deduction, and stylish design.

Nominated for 3 awards.

We like Take Time so much that we recommend it in the following board game recommendation lists 2026

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