3012*
The year is 3012, a millennium after Armageddon. Humanity has mutated and divided into five clans—Jaguar, Serpent, Monkey, Gar, and Bat. These clans compete for dominance, forming temporary alliances and actively undermining each other.
Players start with small stacks of scout cards to purchase gold. Two decks offer static cards for buying, while two action decks present dynamic opportunities, requiring players to adapt their strategies continually. The game concludes when one hero reaches level 5, and the player with the most victory points wins.
- 2 - 4 Players
- 60 Minutes
- 15+ years old
- Easy to learn
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