Pax Pamir*

With Napoleon's fall, the British East India Company shifted its trade from the Cape of Good Hope to the markets of Hong Kong. India became the center of an extensive imperial network, connecting the Far East to European markets and giving the British virtual control over the vast wealth of the subcontinent. In this context, two to five players take on the roles of Afghan tribal leaders, maneuvering through "The Great Game" to influence the supremacy of the Russian, British, or Afghan Empires.

Nominated for 1 award.

  • 2 - 5 Players
  • 60 - 120 Minutes
  • 12+ years old
  • Hard to learn

We like Pax Pamir so much that we recommend it in the following board game recommendation lists 2025

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