The best games from Phil Eklund 🇺🇸👨 2025
Looking for a really good game from game designer Phil Eklund 👨? Then we have just the thing: the list with the best Phil Eklund games 2025.
Who is Phil Eklund anyway?
Phil Eklund has been designing dice, card & board games since 1988. The game designer hails from USA🇺🇸 and after a long stint in Germany currently lives in Stockholm, Sweden 🇸🇪.
His son Matt Eklund is also active in the board game industry and has developed several games.
School, study & profession
After growing up in the U.S., Eklund graduated from Brophy College Preparatory in Phoenix, Arizona in 1973. He then studied aerospace engineering at the University of Arizona. In 1978, he successfully completed his rocket science degree. He then first worked as an Aerospace Engineer at Hughes Aircraft Co./Raytheon Corp.
First own game then in 1988
Eklund's first games "Lords of the Sierra Madre" & "Trilobite: Family Game" he developed in 1988 - so he has been designing games for over 37 years of games. Famous Eklund games include Pax Porfiriana, Pax Renaissance & High Frontier.
Own board game company but also employed since 2020
In 1992 he founded game publisher Sierra Madre Games, which is still active today. But since March 2020 he is additionally employed by Swedish publisher Ion Game Design as senior game designer.
How good are "Phil Eklund" games?
There are 2 games by Phil Eklund in our Top1000 games list, making Eklund the #147 best game author out of a total of 708 authors in our database.
More information about Eklund
More information about Eklund can be found on:
List of best games by Phil Eklund 2025
In this list we have listed the best board games that Phil Eklund either designed himself - or was involved in designing.
Unfortunately, not all of Phil Eklund's games are currently available. In the following list you can find all dice, board & card games by Phil Eklund that you can buy 2025:
Pax Porfiriana
Pax Porfiriana delves into the rich historical backdrop of Mexico under the rule of Porfirio Díaz, spanning from the late 19th century to the early 20th century. Players step into the shoes of powerful businessmen vying for economic dominance amidst political turmoil. The game is a blend of strategic card play, economic management, and political maneuvering.
Nominated for 4 awards.
More details for Pax Porfiriana- 1 - 6 Players
- 120 Minutes
- 12+ years old
- Hard to learn
Pax Renaissance: 2nd Edition
Players assume the role of bankers in late 15th and early 16th century Europe during the height of the Renaissance. They can finance kings or republics, sponsor explorations, join secret cabals, or unleash jihad and Inquisition, impacting whether Europe advances into modernity or remains in dark feudalism. New components enhance the gameplay, and additional cards allow for more flexibility in setup, making it easier to transport.
Nominated for 1 award.
More details for Pax Renaissance: 2nd Edition- 1 - 4 Players
- 60 - 120 Minutes
- 12+ years old
- Very hard to learn
Greenland
Four players represent the tribes of Tunit (Green), Nordisch (Red), Sea Sámi (Blue), and Thule (Yellow) in Greenland from the 11th to the 15th century. Players strive to secure food, resources, and technology to grow their tribes while facing competing species and environmental challenges. The game progresses through six phases, including event resolution, assigning hunters, negotiation, resolving hunts, maintaining livestock, and taking actions with elders, leading to variable scoring based on players' theistic views.
Nominated for 2 awards.
More details for Greenland- 1 - 3 Players
- 60 - 120 Minutes
- 12+ years old
- Medium difficulty
Pax Renaissance
As a banker of the Renaissance, you will finance kings or republics, sponsor voyages of discovery, join secret cabals, or unleash jihads and inquisitions. Your decisions will influence whether Europe advances into a bright modern age or remains trapped in dark feudalism.
Nominated for 1 award.
More details for Pax Renaissance- 2 - 4 Players
- 60 - 120 Minutes
- 12+ years old
- Hard to learn
Video reviews for Pax Renaissance
Pax Pamir
With Napoleon's fall, the British East India Company shifted its trade from the Cape of Good Hope to the markets of Hong Kong. India became the center of an extensive imperial network, connecting the Far East to European markets and giving the British virtual control over the vast wealth of the subcontinent. In this context, two to five players take on the roles of Afghan tribal leaders, maneuvering through "The Great Game" to influence the supremacy of the Russian, British, or Afghan Empires.
Nominated for 1 award.
More details for Pax Pamir- 2 - 5 Players
- 60 - 120 Minutes
- 12+ years old
- Hard to learn
Neanderthal
Set in 43,000 BCE during the European Ice Age, players embody one of three human species: Archaic, Neanderthal, or Cro-Magnon. Assign hunting roles to your males while teaching vocabulary to your children to develop cognitive skills and tribal culture. Specialize your elders in key areas and choose from various mating strategies, as victory hinges on your choices regarding hunters, inventions, and domesticated animals.
Nominated for 1 award.
More details for Neanderthal- 1 - 3 Players
- 60 - 120 Minutes
- 14+ years old
- Hard to learn
Bios: Origins (Second Edition)
Players represent various human subspecies, including Sapiens and Neanderthals, in a narrative that begins over 200,000 years ago. The game allows for the expansion of culture, language, and exploration, with opportunities to domesticate beasts and navigate the complexities of religion and rivalries. Victory comes through specialization as a cultural, political, or industrial civilization, highlighting unique paths to success beyond traditional conquests.
Nominated for 1 award.
More details for Bios: Origins (Second Edition)- 1 - 4 Players
- 120 - 240 Minutes
- 14+ years old
- Hard to learn
Greenland (Third Edition)
More details for Greenland (Third Edition)The new third edition includes the Sea Sami expansion, allowing for up to four players. Players represent different tribes of Greenland, such as the Tunit, Norse, Sea Sámi, and Thule, striving for survival from the 11th to the 15th century.
- 1 - 4 Players
- 60 - 120 Minutes
- 12+ years old
- Hard to learn
Bios: Megafauna
More details for Bios: MegafaunaPlayers begin as proto-dinosaurs or proto-mammals in a world following the Permian extinction event. They track animals based on various characteristics, while endangered species are collected in designated areas on the map for scoring. Intense competition and environmental changes challenge players to create new species and mutate them, leading to bizarre combinations like vegetarian velociraptors and flying dolphins.
- 1 - 4 Players
- 60 - 120 Minutes
- 12+ years old
- Hard to learn
High Frontier
In the near future, nanofabrication techniques will allow for the creation of incredible new materials atom by atom, but only in the conditions of weightlessness and high vacuum in space. Players act as Earth’s governments racing to establish a functioning space program, gathering resources and colonizing other planets, moons, and asteroids. Water in low Earth orbit serves as currency for bidding on space-related patents, while players must balance the weight and maneuverability of their spacecraft to succeed.
Nominated for 2 awards.
More details for High Frontier- 2 - 5 Players
- 180 Minutes
- 12+ years old
- Hard to learn
Bios: Megafauna (Second Edition)
More details for Bios: Megafauna (Second Edition)Players begin at the dawn of the Phanerozoic era, managing herbivores and carnivores from various groups like plants, mollusks, or insects. They fight for dominance on continental plates during the Cambrian period, potentially leading to language-based consciousness. The second edition links to its predecessor, allowing influences from Bios:Genesis to affect the starting conditions of a Bios:Megafauna game, with a sequel, Bios:Origins, planned to cover Quaternary events.
- 1 - 4 Players
- 90 - 180 Minutes
- 12+ years old
- Very hard to learn
Bios: Genesis
One to four players begin shortly after the formation of the Earth, representing organic compounds through up to three Biont tokens. Players aim for a dual origin of life: first as autocatalytic life, which reproduces its components, and second as Darwinian life, using a template to replicate in an RNA world. The game can be played cooperatively, competitively, or solo.
Nominated for 1 award.
More details for Bios: Genesis- 1 - 4 Players
- 60 - 120 Minutes
- 12+ years old
- Hard to learn
Video reviews for Bios: Genesis
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