The best games from Dirk Henn 🇩🇪👨 2025
Looking for a really good game from game designer Dirk Henn 👨? Then we have just the thing: the list with the best Dirk Henn games 2025.
Who is Dirk Henn anyway?
Dirk Henn has been designing dice, card & board games since 1992. The game designer hails from Bendorf, Rheinland-Pfalz, Deutschland🇩🇪, was born in 1960 and currently lives in Aachen, Nordrhein-Westfalen, Deutschland🇩🇪.
Henn's first games "Al Capone" (later published as "Alhambra"), "Hopfen und Malz", "Spekulation" & "Texas" he developed in 1992 at the age of 32 - so he has been designing games for over 33 years. Famous Henn games are for example Alhambra, Shogun & Metro.
Own games = own publishing house
Henn was already a passionate gamer in his childhood. He began to implement his own ideas at an early age. In 1992, the time had come: together with his later wife Barbara Weber, he founded the games publisher db-spiele (abbreviation for Dirk and Barbara) - also known as the "games factory in the living room". His wife contributed the graphics. The games were still produced by hand until the end of the 2000s.
How good are "Dirk Henn" games?
There are 3 games by Dirk Henn in our Top1000 games list, making Henn the #94 best game author out of a total of 708 authors in our database.
More information about Henn
More information about Henn can be found on:
List of best games by Dirk Henn 2025
In this list we have listed the best board games that Dirk Henn either designed himself - or was involved in designing.
Unfortunately, not all of Dirk Henn's games are currently available. In the following list you can find all dice, board & card games by Dirk Henn that you can buy 2025:
Alhambra: Big Box
More details for Alhambra: Big BoxAlhambra: Big Box is the ultimate collection for fans of the Alhambra board game, combining the base game with all five of its expansions. This comprehensive set offers a wide range of gameplay variations and strategic depth. The packaging is thoughtfully designed to store each expansion separately, ensuring easy organization and setup. The expansions included are The Vizier's Favor, The City Gates, The Thief's Turn, The Treasure Chamber, and Power of the Sultan, each adding unique elements and challenges to the game.
- 2 - 6 Players
- 60 Minutes
- 8+ years old
- Easy to learn
Alhambra
Alhambra is a strategic board game set in the historical context of the construction of the Alhambra in Granada, Spain, during the Middle Ages. It combines elements of resource management, tile placement, and strategic planning.
Nominated for 11 awards and won 4.
⭐️ Spiel des Jahres 2003
🔥 Deal: 8% cheaper than the best Geizhals deal, likely for a short time only!
More details for Alhambra- 2 - 6 Players
- 45 - 60 Minutes
- 8+ years old
- Easy to learn
The Rose King
More details for The Rose KingThe Rose King (originally published as Texas) is a strategic board game that pits two players—or two teams in a four-player partnership variant—against each other in an abstract battle for territory. Set against the historical backdrop of the Wars of the Roses, players assume the roles of the Lancaster and York factions, striving to dominate the board by forming contiguous regions of their markers.
- 2 Players
- 30 Minutes
- 10+ years old
- Easy to learn
Alhambra: Family Box
More details for Alhambra: Family BoxPlayers acquire buildings to place within their Alhambra complex. On their turn, they can take money from the open market, buy a building, or conduct building projects with buildings set aside. Points are awarded for the most buildings of each type and for the longest outer wall section.
- 2 - 6 Players
- 45 Minutes
- 8+ years old
- Easy to learn
Alhambra: Big Box Special Edition
More details for Alhambra: Big Box Special EditionBig Box includes various games from the Alhambra universe. It features Granada, The Gardens of Alhambra, Alhambra: The Card Game, and Alhambra: The Dice Game.
- 2 - 6 Players
- 45 Minutes
- 8+ years old
- Easy to learn
Show Manager
Players assemble four shows in any order: Queenie, Wolf, King Lear, and Ballet. They design actor cards from a constantly changing display, with each card representing actors with different abilities. Once a player has gathered all the required roles for a show, its value is compared to other productions of the same type, awarding points relative to those productions.
Nominated for 1 award and won 1.
More details for Show Manager- 2 - 6 Players
- 60 Minutes
- 10+ years old
- Easy to learn
Metro
Metro is a strategic tile-placement board game where players build rail lines to score points. It shares similarities with games like "Streetcar," "Tsuro," "Tantrix," and "Spaghetti Junction," but distinguishes itself with unique gameplay elements.
Nominated for 4 awards and won 1.
More details for Metro- 2 - 6 Players
- 30 Minutes
- 8+ years old
- Easy to learn
Cable Car
More details for Cable CarCable Car is a revised edition of a game originally released in 1997, featuring a new theme and artwork. Players place square tiles on the board to create railway lines, aiming to make them as long as possible. A train car scores points when it connects to a station, with points awarded for each tile crossed by the route.
- 2 - 6 Players
- 30 - 45 Minutes
- 8+ years old
- Easy to learn
Atlantic Star
More details for Atlantic StarThis is a remake of Premiere and Queen Games' Show Manager by db Spiele. The theme has been changed to a cruise, where players travel by sea, while the mechanics remain almost identical.
- 2 - 6 Players
- 60 Minutes
- 10+ years old
- Easy to learn
Alhambra: The Card Game
More details for Alhambra: The Card GameAlhambra: The Card Game is inspired by the popular and award-winning game franchise, Alhambra. This version maintains the same core rules but features different themes and minor changes from its predecessor, Stimmt So!. Players acquire shares in various aspects of a large company using a mechanism similar to Union Pacific, with different currencies and stock types rewarding majority and minority shareholders throughout the game.
- 2 - 6 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Shogun
Shogun immerses players in the tumultuous Sengoku or "Warring States" Period of Japan, where each player, as a Daimyo, vies for dominance over the provinces of the Japanese islands.
Nominated for 8 awards and won 2.
More details for Shogun- 3 - 5 Players
- 90 - 120 Minutes
- 12+ years old
- Medium difficulty
Video reviews for Shogun
Speculation
More details for SpeculationPlayers buy and sell stocks in a bid to have the most money by the end of the game. Each player has a card sheet with nine cards: eight for the company's shares and one "holiday card." They draw movement and action tokens to influence stock prices and execute trades simultaneously. Rounds continue until a company marker reaches the end of the movement track, at which point players cash in their stocks to determine the winner.
- 3 - 6 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Granada
More details for GranadaMany craftsmen, merchants, and entire families have settled at the foot of the Sierra Nevada because the Alhambra Palace promises work, contracts, and prosperity. Players develop the city of Granada by purchasing building tiles to construct a town that earns the most victory points, with dynamic building values based on the number of certain types of buildings present in all players' cities.
- 2 - 6 Players
- 45 - 60 Minutes
- 8+ years old
- Easy to learn
Alhambra: The Dice Game
More details for Alhambra: The Dice GamePlayers aim to score the most victory points over five rounds, with scoring occurring after the 1st, 3rd, and 5th rounds. Using eight dice displaying six building symbols, players roll three dice each turn to collect symbols for buildings. The player with the highest roll chooses between two buildings or a building and a special token providing additional bonuses, while the second-best player receives the remaining option. Victory points are awarded based on majorities in building categories, similar to the original game.
- 2 - 6 Players
- 60 Minutes
- 8+ years old
- Easy to learn
New York
More details for New YorkNew York follows the same gameplay as Dirk Henn's award-winning game, but replaces Spanish architecture with Manhattan skyscrapers. Players collect four types of currency to purchase tiles, creating their own mini-metropolis while connecting paved streets into a cohesive road network. The game board has been enlarged, featuring points for both covered and uncovered pieces, along with a scoring track that circles the board's edge.
- 2 - 6 Players
- 45 - 60 Minutes
- 8+ years old
- Easy to learn
Video reviews for New York
High Tide
More details for High TidePlayers try to position their deck chairs closer to the sea than their opponents' chairs across different beach sections. They must be careful, as chairs that are too close together will be swallowed by the tide. Test your luck in this dice-driven game and claim the best spots on the beach.
- 3 - 6 Players
- 25 Minutes
- 8+ years old
- Easy to learn
Video reviews for High Tide
The Gardens of the Alhambra
The Gardens of Alhambra is an abstract influence game where each player is represented by a specific color. Players place stones, which depict all four colors, on fixed locations on the board, aiming to surround and capture victory point markers. Careful placement of the stones is essential to maximize points while minimizing opponents' scores, as ties result in disqualification, awarding points to the next highest color sum. The player with the most victory points at the end wins.
Nominated for 1 award.
More details for The Gardens of the Alhambra- 2 - 4 Players
- 45 - 60 Minutes
- 8+ years old
- Easy to learn
Wallenstein
Wallenstein is a board game that immerses players in the historical context of the Thirty Years' War, focusing on Albrecht von Wallenstein, a key mercenary commander. This game combines elements of strategy, resource management, and historical warfare, allowing players to take control of several countries, manage economies, and navigate political and military challenges. The objective is to emerge as the most powerful force in central Europe through tactical expansion, careful resource allocation, and strategic battles.
Nominated for 3 awards.
More details for Wallenstein- 3 - 5 Players
- 150 Minutes
- 12+ years old
- Medium difficulty
Eketorp
More details for EketorpPlayers build Viking fortresses on the Swedish island of Öland. The goal is to collect valuable blocks to construct a fortress, either by winning battles for resource fields or stealing blocks from other Vikings. Each round introduces new resources, and players secretly plan their movements before revealing their placements to compete for blocks in battle.
- 3 - 6 Players
- 45 - 60 Minutes
- 8+ years old
- Easy to learn
Powerline
Players connect cities with new energy sources across 16 rounds by rolling six colored dice and placing them on a central board. Each player has a board showing power lines of lengths 3-12, corresponding to the dice results. Players can use the dice in either direction but are limited in how many times they can use each die, and skipping a die incurs a penalty. Points are awarded for completed power lines and connected cities, while unfinished lines result in point deductions. The player with the most points wins.
🔥 Deal: 10% cheaper than the best Geizhals deal, likely for a short time only!
More details for Powerline- 1 - 6 Players
- 45 Minutes
- 8+ years old
- Easy to learn
Shogun Big Box
More details for Shogun Big BoxThe Big Box includes the base game of Shogun along with four unique expansions. Players reveal a better card at the beginning of each round if they control provinces in at least four regions, earning various bonuses like gold, rice, armies, or victory points.
- 3 - 5 Players
- 120 - 150 Minutes
- 12+ years old
- Medium difficulty
Video reviews for Shogun Big Box
Timbuktu
More details for TimbuktuPlayers take on the role of caravan leaders, with the number of camels in each caravan determined by the number of players. The goal is to transport goods from the starting point to Timbuktu while managing to protect them from thieves who attack at night. As players receive various clues about the thefts along the journey, they must deduce the situation and relocate camels to ensure that valuable goods are safely delivered to their final destination.
- 3 - 5 Players
- 60 Minutes
- 10+ years old
- Medium difficulty
Neptun
More details for NeptunPlayers take on the role of a Roman merchant in Neptun, delivering goods to cities and temples to earn favor. The game is played over three rounds, each with phases for acquiring contracts, fulfilling them, and scoring points based on the favor earned. Efficient navigation and strategic contract management are key to winning.
- 3 - 5 Players
- 45 Minutes
- 8+ years old
- Medium difficulty
Wallenstein Big Box
More details for Wallenstein Big BoxSet during the Thirty Years' War, players assume the roles of military leaders battling for dominance while constructing palaces and churches. Victory points are earned by controlling and developing territories, with the fate of battles determined by a unique dice tower that retains some dice. The outcome relies on the number of armies from both the attacker and defender that emerge from the tower.
- 3 - 5 Players
- 90 - 120 Minutes
- Medium difficulty
Colonia
More details for ColoniaColonia in the Middle Ages was the largest city of the Holy Roman Empire, known for its famous cathedrals and diverse trade. Influential patrician families control the city council and seek to grow their wealth and power, with each aiming to be the most influential. Players assume the roles of these patrician families, acquiring valuable relics by buying, producing, and selling goods, with the winner being the one who collects the most valuable relics by the end of the game.
- 3 - 6 Players
- 120 Minutes
- 12+ years old
- Medium difficulty
Hexenstich
More details for HexenstichPlayers engage in a clever trick-taking game featuring fairies, witches, and dwarfs. Fairies score positive points, witches score negative points, while dwarf cards are neutral. The highest numbered card of the most frequently played type wins the trick. In case of a tie, the last formed group determines the type of the winning card.
- 2 - 6 Players
- 10 Minutes
- 10+ years old
- Immediately playable
Immortals
More details for ImmortalsPlayers engage in an endless cycle of war between the Light Realm and the Dark Realm in a world of twilight. Armies defeated in one realm are resurrected in the other. The goal is to control and effectively utilize resources (populations, gold, energy) in both realms, with the most successful player emerging as the winner.
- 3 - 5 Players
- 120 - 150 Minutes
- 14+ years old
- Medium difficulty
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