The best games released in 1984π 2025
Looking for a really good game from the year 1984? Then we have just the thing for you: our recommendation list with the best board games that were newly released in 1984.
More lists from similar periods
A list with the best games from other years can be found at the end of the page.
In addition, we have created several more lists of card & board game awards:
- The Best Games by Decade.
- The best board game awards
- The best current games-new releases
- The best classic games
List of the best new games releases in 1984:
Wizard
Wizard is a captivating trick-taking card game that adds a twist to the traditional deck by including Wizards and Jesters. It's a game of prediction, strategy, and adaptability, where players must accurately gauge their chances of winning tricks.
Nominated for 1 award.
More details for Wizard- 3 - 6 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Balderdash
Balderdash is a modern twist on the classic parlor game Dictionary, where creativity and bluffing are key. Players encounter obscure words and craft plausible definitions to fool others, scoring points when opponents are tricked into believing their made-up definitions.
Nominated for 3 awards and won 1.
More details for Balderdash- 2 - 6 Players
- 60 Minutes
- 12+ years old
- Immediately playable
Heimlich & Co.
Heimlich & Co. is a clever and secretive board game where players maneuver a group of spies around a track to earn points, all while keeping their true identity hidden. The game's unique twist lies in the mystery of each player's color, only revealed at the end, making deduction and misdirection key elements of play. With a simple roll of the dice, players decide how to advance the spies, influencing the scoring but trying to conceal their motives.
Nominated for 2 awards and won 1.
βοΈ Spiel des Jahres 1986
More details for Heimlich & Co.- 2 - 7 Players
- 30 Minutes
- 8+ years old
- Immediately playable
Greed
More details for GreedEngaging competition with special dice and a felt game surface. Roll the dice to accumulate points, but choose wisely when to stop, as risking too many dice could cost you everything. The game includes dice, a playing mat, a dice cup, and is packaged in a tube or box.
- 2 - 6 Players
- 30 Minutes
- 7+ years old
- Immediately playable
Video reviews for Greed
Octiles
The objective is to move all pieces across the board, similar to Chinese Checkers. The game features 18 octagonal tiles, each representing different connections between sides, which players place with a "switch" tile remaining for later use. Players can set up to 5 colored runners on their starting circles and take turns replacing a tile and moving a runner across it until the path ends, with optional rules for solo, standard, and team play.
Nominated for 1 award and won 1.
More details for Octiles- 2 - 4 Players
- 60 Minutes
- 8+ years old
- Easy to learn
Metropolis
More details for MetropolisPlayers attempt to construct the best buildings in a rapidly growing city. The game board consists of city blocks divided into smaller lots. In each turn, players select a lot and negotiate the placement of a new structure, while the value of each building is influenced by the types of buildings within the same block.
- 2 - 5 Players
- 90 Minutes
- 16+ years old
- Easy to learn
Video reviews for Metropolis
I.Q. 2000
More details for I.Q. 2000Players journey through the solar system from Earth to the fictional planet Quizzar in a children's trivia game. Questions are divided into difficulty levels A and B, allowing kids of different ages to play together. Players can continue rolling the dice to advance as long as they answer the questions correctly, while incorrect answers on planets cause them to move back seven spaces.
- 2 - 6 Players
- 90 Minutes
- 7+ years old
- Easy to learn
A Question of Scruples
More details for A Question of ScruplesPlayers face 252 moral dilemmas related to work, money, friends, family, neighbors, and relationships. Each player receives five dilemma cards and one answer card with options: "Yes," "No," or "It depends." Players must match their cards with others; if successful, they discard the dilemma card, otherwise, they draw a new one. The first player to get rid of all their cards wins.
- 4 - 12 Players
- 60 Minutes
- 18+ years old
- Immediately playable
Vietnam 1965-1975
Players explore one of the longest and most complex conflicts in U.S. history, focusing on its military and political aspects. The rules cover detailed movement, terrain, search and destruction operations, special operations, firepower, air mobility, and reconnaissance. Scenarios progress from the small-scale Operation Starlite to a comprehensive campaign covering the entire war from 1965 to 1975, introducing politics, morality, and pacification efforts in South Vietnam. Units are represented at the battalion and regiment sizes.
Nominated for 2 awards and won 2.
More details for Vietnam 1965-1975- 2 Players
- 360 - 6000 Minutes
- 12+ years old
- Hard to learn
Supremacy: The Game of the Superpowers
More details for Supremacy: The Game of the SuperpowersPlayers assume the roles of superpowers vying for control of Earth. The game incorporates a modern warfare strategy with a built-in economic system based on supply and demand. Various forms of warfare, including conventional, biological, chemical, and nuclear, are represented, with included plastic mushroom clouds marking affected regions. When a nuclear winter occurs, all players face losses.
- 2 - 6 Players
- 120 - 300 Minutes
- 12+ years old
- Medium difficulty
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