All "À la carte🇩🇪 1994" game award winners & nominees in comparison 2025
Looking for a good card game of 1994? We have clearly listed the winner and all nominees of the german "À la carte🇩🇪" card game award. But which are really the best card games from 1994? We have compared all the winners and nominees and sorted them by quality.
You can find more information on the official website of the À la carte award.
Winners of the "À la Carte" Game Prize 1994
In 1994, the card game "Take 5" won the prestigious card game award. The first 3 places were won by:
All vintages of the À la carte award
You can find the winners & nominees of all other years of the "À la carte🇩🇪" card game award (and other game awards) at the bottom of the page.
And we have a list of the best card games across all "À la carte🇩🇪" years here: The best À la carte award card games.
List with all À la carte 1994 games
Attached are all the À la carte 1994 winners and nominees that you can buy 2025:
Take 5
6 nimmt!, also known as Take 5, Category 5 and other names, is a card game focused on scoring as few points as possible. It combines elements of strategy, prediction, and a bit of luck.
Nominated for 5 awards and won 3.
More details for Take 5- 2 - 10 Players
- 45 Minutes
- 8+ years old
- Immediately playable
Wildlife Safari
Wildlife Safari, originally introduced as Flinke Pinke and later reissued under various names such as Quandary, Loco!, and Botswana, is a deceptively simple yet strategically rich card game designed by the renowned Reiner Knizia. This game, through its various iterations, has maintained its core gameplay while adopting different themes and presentation styles to appeal to a wide audience.
Nominated for 2 awards.
More details for Wildlife Safari- 2 - 5 Players
- 20 - 30 Minutes
- 7+ years old
- Immediately playable
Sherlock Holmes: The Card Game
More details for Sherlock Holmes: The Card GameWith illustrations from the original novels, this card game evokes the feeling of a hunt through Victorian London, where players aim to unmask Moriarty and other villains. Players draw and play cards in a specific sequence, utilizing actions like movement and gaining clues. The game ends when a villain is successfully apprehended or when a player plays their last card, leading to a score based on the remaining cards in hand.
- 3 - 8 Players
- 60 Minutes
- 10+ years old
- Immediately playable
Video reviews for Sherlock Holmes: The Card Game
Was sticht?
Players engage in a card game featuring two trump cards and various twists. They design tasks to accomplish in order to win, such as "take no tricks" or "take one trick." Throughout the game, players draw cards, with the dealer revealing who would have won certain tricks based on the draws, leading to strategic decisions on how to fulfill their selected tasks. The first player to complete five tasks wins the game.
Nominated for 1 award.
More details for Was sticht?- 3 - 4 Players
- 60 Minutes
- 12+ years old
- Easy to learn
Freight Train
Players manage and organize a freight station, competing over three rounds. Points are awarded for the longest or second-longest train of each type, as well as for unique mixed trains. Players can choose to add freight cars from a communal pool, draw from their own station, or rearrange their private yard for a cost in victory points. The player with the most points at the end wins.
Nominated for 1 award.
More details for Freight Train- 2 - 5 Players
- 90 Minutes
- 10+ years old
- Easy to learn
Oskar
More details for OskarPlayers compete in a trick-taking card game where the main objective is to earn chips. Chips are awarded based on trendy films, which score the most points from tricks. The points earned from cards depend on the film genre indicated by the dice, and players gain points from their own tricks as well as from others who match the genre.
- 3 - 6 Players
- 30 Minutes
- Immediately playable
Zwickern
More details for ZwickernZwickern is a public card game where players start with a pool of cards on the table and aim to claim points using their hand cards. Players can either buy cards from the display, form a card stack, or play a card to the table during their turn. At the end of the game, players tally their points from collected cards, with bonus points for the most cards and for buying all displayed cards during a round. The player with the highest score wins.
- 3 - 4 Players
- 30 - 45 Minutes
- 10+ years old
- Easy to learn
Hexenstich
More details for HexenstichPlayers engage in a clever trick-taking game featuring fairies, witches, and dwarfs. Fairies score positive points, witches score negative points, while dwarf cards are neutral. The highest numbered card of the most frequently played type wins the trick. In case of a tie, the last formed group determines the type of the winning card.
- 2 - 6 Players
- 10 Minutes
- 10+ years old
- Immediately playable
Das Hornberger Schiessen
More details for Das Hornberger SchiessenTwo card games are based on a story of drunken townspeople firing their cannons to celebrate the arrival of the Duke. In their intoxication, they shoot at anyone approaching, leading to chaotic situations when the Duke finally arrives. Players use cannon cards, beer cards, and Duke cards to create rows; scoring occurs when two rows are completed. The second game allows for a larger table of rows.
- 2 - 5 Players
- 45 Minutes
- 10+ years old
- Easy to learn
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