Kariba*

All the animals are thirsty after an adventurous day in the savanna, so they've all wandered to the watering holes. Each animal wants to drink first, but beware! The elephant frightens the lion, the lion scares the zebra, and the zebra startles the antelope. Anything can happen, as even the antelope can scare the elephant. The player who scares away the most animals wins.

To set up the game, shuffle the cards and give each player five cards, placing the rest facedown as a draw pile. The game board is placed in the center. During a round, a player plays one or more cards of the same animal and places them in the appropriate spot around the lake. If a player has more than three cards and plays cards of the same animal, that animal chases the animal to the left of the weaker one (lower number). The player takes all cards of the weaker animal, regardless of the number of cards they had. Each card is worth one point, and the player with the most points wins.

  • 2 - 4 Players
  • 15 Minutes
  • 6+ years old
  • Immediately playable

We like Kariba so much that we recommend it in the following board game recommendation lists 2025

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