The Best Games from The Avalon Hill Game Co 🇺🇸🏢 2025
In this 2025 top list we have selected for you the best dice, card & board games from the game publisher "The Avalon Hill Game Co" 🇺🇸🏢.
History of The Avalon Hill Game Co
The board game company "The Avalon Hill Game Co" was founded by Charles S. Roberts in 1958 (some sources show first activities as early as 1952). The current company headquarters is in Renton, Washington, USA🇺🇸. The debut work of The Avalon Hill Game Co was "Tactics". The game publisher is also known as "Avalon Hill" or just "AH".
Famous Avalon Hill Game Co games include Betrayal at House on the Hill, RoboRally & Acquire.
Focus initially on war games & strategy
Avalon Hill is a game company that originally specialized in wargames and strategic boardgames. It has also published miniature wargaming rules, [role-playing games, and sports simulations.
Acquisition of Wizards of the Coast / Hasbro
In 1998, The Avalon Hill Game Co. was acquired by Wizards of the Coast which in turn belongs to Hasbro and renamed "Avalon Hill Games, Inc.".
How good are games from "The Avalon Hill Game Co" game publisher?
There are 3 games from The Avalon Hill Game Co included in our Top1000-Games-List, making The Avalon Hill Game Co the #76 best games publisher out of a total of 285 games publishers in our database.
Further Information about the Game Publisher The Avalon Hill Game Co
You can find more info about The Avalon Hill Game Co under following links:
- official Website of The Avalon Hill Game Co
- The Avalon Hill Game Co's Twitter-Feed
- The Avalon Hill Game Co's Facebook Page
- Wikipedia-Entry for The Avalon Hill Game Co
- german Wikipedia-Entry for The Avalon Hill Game Co
List with the best Games by The Avalon Hill Game Co 2025 🇺🇸🏢
Below is the always up-to-date list of the best board games from The Avalon Hill Game Co that you can buy 2025:
HeroQuest
HeroQuest is a classic adventure board game that blends elements of dungeon crawling and role-playing. One player takes on the role of the game master, unveiling the dungeon piece by piece, while up to four other players assume the roles of different characters (wizard, elf, dwarf, or barbarian) embarking on various quests.
Nominated for 1 award and won 1.
More details for HeroQuest- 2 - 5 Players
- 90 Minutes
- 14+ years old
- Easy to learn
Acquire
In Acquire, players strategically invest in businesses, aiming to secure a majority of stock. As tile placements drive business growth and mergers, majority stockholders receive significant bonuses. These bonuses can be reinvested into other chains, creating a race among players to accumulate the greatest wealth.
Nominated for 2 awards and won 1.
More details for Acquire- 2 - 6 Players
- 90 Minutes
- 12+ years old
- Easy to learn
Battle Cry
Battle Cry immerses players in the tumultuous era of the American Civil War, offering a low-complexity, highly modular board game experience. Through the strategic use of hexagonal tiles, players can recreate a variety of historical battlefields, bringing the conflict to life with an extensive collection of plastic miniatures representing infantry, cavalry, artillery, and leaders. The heart of the game lies in its innovative use of cards, which command troops across the battlefield's flanks and center, a system that would become the foundation for Richard Borg's acclaimed Command and Colors system.
Nominated for 2 awards.
More details for Battle Cry- 2 Players
- 45 Minutes
- 10+ years old
- Easy to learn
RoboRally
RoboRally is a dynamic and chaotic racing board game where players control robots in a high-stakes race through a hazardous factory. The game combines strategy, quick thinking, and a bit of luck to create an engaging and often humorous experience.
Nominated for 3 awards and won 2.
More details for RoboRally- 2 - 8 Players
- 45 - 120 Minutes
- 12+ years old
- Easy to learn
Video reviews for RoboRally
Betrayal at House on the Hill
Betrayal at House on the Hill is a suspenseful board game where players explore a haunted mansion they build themselves, filled with spirits and ominous omens. It's a great choice for an hour of entertainment at parties or casual gatherings.
Nominated for 2 awards and won 1.
More details for Betrayal at House on the Hill- 3 - 6 Players
- 60 Minutes
- 12+ years old
- Easy to learn
Colossal Arena
Imagine yourself in a fantastical world where mythical creatures engage in epic battles for glory. But in Colossal Arena, you don't fight as a warrior; instead, you take on the role of a shrewd spectator and gambler. Your goal is to make strategic bets on the outcome of these battles, manipulating the odds and influencing the results. Will you emerge as the savviest gambler in the arena?
Nominated for 1 award.
More details for Colossal Arena- 2 - 5 Players
- 40 - 60 Minutes
- 8+ years old
- Easy to learn
Slapshot
More details for SlapshotSlapshot is a clever trading game for hockey enthusiasts of all ages. Players take on the role of team managers, aiming to skillfully guide their teams into the playoffs and ultimately win the championship. They can enhance their team through trades and drafts during the regular season, while injuries and luck also play a part in determining victory or defeat.
- 2 - 10 Players
- 30 Minutes
- 8+ years old
- Immediately playable
Betrayal at House on the Hill: 3rd Edition
More details for Betrayal at House on the Hill: 3rd EditionAn abandoned house lies atop the hill, drawing a fearless group of researchers eager to uncover its dark secrets. Players navigate through a cooperative experience filled with fifty ghosts and numerous perilous rooms, but beware, as one researcher will betray the others, sparking the haunt. This edition simplifies gameplay for newcomers while offering engaging elements for an exciting game night filled with monsters, miniatures, and a modular board.
- 3 - 6 Players
- 60 Minutes
- 12+ years old
- Easy to learn
Black Spy
More details for Black SpyPlayers recruit the best spies while avoiding black spies that will turn against them in this trick-taking game. The gameplay involves playing cards that correspond to the lead card's color or rank, with points awarded only for black cards. The game ends when a player reaches 200 points, and the player with the lowest score wins.
- 3 - 6 Players
- 45 Minutes
- 14+ years old
- Immediately playable
Hoity Toity
Hoity Toity, a Spiel des Jahres winner in 1990 by Klaus Teuber, is a lighthearted board game about English noblemen collecting and flaunting antiques. This game is for 3 to 6 players and revolves around acquiring cards that represent various antique items. Players aim to build the largest and most valuable collection of these quirky treasures.
Nominated for 3 awards and won 2.
⭐️ Spiel des Jahres 1990
More details for Hoity Toity- 2 - 5 Players
- 45 Minutes
- 12+ years old
- Easy to learn
Napoléon: The Waterloo Campaign, 1815
More details for Napoléon: The Waterloo Campaign, 1815On June 18, 1815, one of the decisive battles in military history took place in Belgium, about 30 kilometers southeast of Brussels. Napoleon, having returned from exile on the island of Elba, swiftly formed an army to defeat the scattered British and Prussian forces preparing to invade France. Wellington's solid defense and timely Prussian reinforcements led to a significant victory for the allies at the Battle of Waterloo, putting an end to Napoleon's military ambitions.
- 2 - 3 Players
- 120 Minutes
- 12+ years old
- Easy to learn
Robo Rally
More details for Robo RallyRobo Rally is a dynamic and strategic board game where players navigate their robots through a chaotic factory floor, aiming to hit designated checkpoints in sequence amidst a plethora of obstacles and hazards. This high-energy game combines elements of planning, race, and sabotage, making it a thrilling competition of wits and speed.
- 2 - 6 Players
- 20 - 120 Minutes
- 12+ years old
- Easy to learn
Axis & Allies: War at Sea
More details for Axis & Allies: War at SeaThe game includes 64 authentically detailed miniatures, featuring carriers, battleships, destroyers, cruisers, submarines, aircraft, and other WWII vessels. Players can reenact historical battles or engage in competitive fights on large battle maps. Unique ships like the BB Bismarck and the IJN Yamato come with their distinctive markings, while all units are pre-painted and ready to play right out of the box.
- 2 Players
- 60 Minutes
- 12+ years old
- Easy to learn
Betrayal at Baldur's Gate
More details for Betrayal at Baldur's GateBetrayal at Baldur's Gate plunges players into the shadow-cloaked streets of Baldur’s Gate, where danger and deceit lurk around every corner. This game transforms the classic Betrayal at House on the Hill experience into the rich, fantasy setting of the Forgotten Realms.
- 3 - 6 Players
- 60 Minutes
- 12+ years old
- Medium difficulty
Hannibal: Rome vs. Carthage
Hannibal: Rome vs. Carthage is a gripping, asymmetrical card-driven strategy game for two players, delving into the historical conflict between the Roman Republic and Carthage during approximately 200 BC. The game was masterfully designed by Mark Simonitch, renowned for his skill in creating engaging and historically rich board games.
Nominated for 4 awards and won 2.
More details for Hannibal: Rome vs. Carthage- 2 Players
- 40 - 200 Minutes
- 12+ years old
- Medium difficulty
Sleuth
More details for SleuthSleuth is a riveting deduction game from the acclaimed designer Sid Sackson, originally part of the 3M Gamette Series. This game puts players in the shoes of detectives on the hunt for a single, hidden gem among 36 possibilities. The game cleverly distributes partial information at the start, leaving players with the task of piecing together what they know, what they learn, and what they can deduce about the missing gem through clever questioning and keen observation.
- 3 - 7 Players
- 30 - 45 Minutes
- 10+ years old
- Easy to learn
History of the World
History of the World is a grand strategy game that spans across different epochs of human history, from the ancient Sumerians to pre-WW1 Germany. Each player controls a series of empires, each unique in strength and capabilities. The game is played over seven rounds, and players score points based on the territories their current and previous empires control at the end of each epoch. Event cards, navigation abilities, and conquest through battles are key aspects of gameplay, with players expanding their empires by occupying or conquering adjacent lands. Various factors influence battles, including terrain and fortifications. Players can build monuments and score additional points for controlling capitals, cities, and monuments. The game ends after the seventh epoch, with the player having the highest score, including secret pre-eminence marker points, declared the winner.
Nominated for 1 award and won 1.
More details for History of the World- 3 - 6 Players
- 135 - 270 Minutes
- 12+ years old
- Medium difficulty
Greed
More details for GreedEngaging competition with special dice and a felt game surface. Roll the dice to accumulate points, but choose wisely when to stop, as risking too many dice could cost you everything. The game includes dice, a playing mat, a dice cup, and is packaged in a tube or box.
- 2 - 6 Players
- 30 Minutes
- 7+ years old
- Immediately playable
Video reviews for Greed
Bali
More details for BaliThis word game incorporates elements of a solitaire card game. Players can move multiple columns to the back of an existing column to create a new word, filling any gaps with drawn cards. Words are scored based on the consonants' values and the length, with completed words set aside for scoring. Achieving a game-ending word with all letters doubles your score.
- 1 - 4 Players
- 30 Minutes
- 10+ years old
- Easy to learn
Win, Place & Show
More details for Win, Place & ShowPlayers participate in a race meeting consisting of six races, each featuring six horses with varying abilities and attributes. The board showcases an oval track with six lanes that are straight in sections but tiered in the turns. While dice are involved, strategic maneuvering is crucial during each race, which can range from 5 furlongs to 1 ¼ miles. Specific marked spaces allow a horse to overtake another if stopped there, making positioning essential. Each horse has a distinct racing pattern represented by numbers that influence speed significantly, and preset odds are based on these patterns.
- 3 - 6 Players
- 120 Minutes
- 8+ years old
- Easy to learn
Enemy in Sight
More details for Enemy in SightPlayers start with a fleet of six ships and six cards. As ships are destroyed, hand size decreases. A unique feature is the random disasters represented by red cards that circulate among players until resolved.
- 2 - 8 Players
- 120 Minutes
- 10+ years old
- Easy to learn
Gettysburg (125th Anniversary Edition)
More details for Gettysburg (125th Anniversary Edition)Players command blue and gray units representing infantry, cavalry, and artillery formations from the historic Battle of Gettysburg on a detailed game board that reflects the actual battlefield terrain. They can choose to lead Gen. Robert E. Lee’s formidable Confederate Army or Gen. George G. Meade’s determined yet beleaguered Union Army. Players' decisions will determine whether history repeats itself or can be altered.
- 2 Players
- 90 Minutes
- 12+ years old
- Easy to learn
Facts in Five
More details for Facts in FiveFive cards are drawn, each containing a "class" and a list of "categories." Players select a category for each class and draw five letter tiles. They then have five minutes to come up with an example starting with each letter for every class category. There are variations to increase difficulty or allow children to play against adults with easier questions.
- 1 - 5 Players
- 30 Minutes
- 8+ years old
- Easy to learn
Axis & Allies Air Force Miniatures: Angels 20
More details for Axis & Allies Air Force Miniatures: Angels 20Players take on the role of pilots in a fast-paced, action-packed air combat game set during World War II. They control iconic fighter planes and engage in fierce dogfights. Victory comes to the player who best utilizes their aircraft or lucks into a critical hit. The game features six altitude levels and various scenarios, including historical battles like the Battle of Britain. A conversion attachment allows for integration with a miniatures land game.
- 2 - 6 Players
- 30 Minutes
- 12+ years old
- Easy to learn
Merchant of Venus
More details for Merchant of VenusMerchant of Venus is a classic space trading board game where players navigate through a fixed star map, engage with alien species, and strategically trade goods to amass wealth. This game combines exploration, economy management, and upgradeable elements to create a dynamic and engaging gameplay experience.
- 1 - 6 Players
- 180 Minutes
- 12+ years old
- Medium difficulty
Axis & Allies Anniversary Edition
Axis & Allies Anniversary Edition marks a significant milestone in the history of the Axis & Allies series, celebrating fifty years of Avalon Hill with a grand edition of the game. This edition introduces Italy as the third Axis power, adding a new layer of strategy and complexity to the WWII simulation. The addition of cruisers expands the naval combat options, and the game boasts the largest board in the series, offering an expansive 24x46 inch battlefield for players to strategize over.
Nominated for 3 awards and won 1.
More details for Axis & Allies Anniversary Edition- 2 - 6 Players
- 360 Minutes
- 12+ years old
- Medium difficulty
Oh-Wah-Ree
More details for Oh-Wah-ReePlayers can experience 3500 years of history with OH-WAH-REE, now available in a special edition tailored for modern tastes. This Mancala game accommodates up to four players and includes unique rules, making it engaging for both children and adults. The game features a contoured folding board, smooth stone pebbles, markers, and a neatly designed instruction booklet, all housed in a compact case.
- 2 - 4 Players
- 30 Minutes
- 8+ years old
- Easy to learn
Venture
More details for VenturePlayers purchase companies with sets of resource cards that have different monetary values. Submitting a set of matching symbols earns more than their face value, making set collection a key strategy. Purchased companies are arranged based on matching letters, and the top company in each stack is vulnerable to takeover attempts by other players. Scoring occurs whenever a player draws a victory card, and the game ends when the company stack is depleted.
- 2 - 6 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Video reviews for Venture
Kremlin
More details for KremlinKremlin is a game of cunning political strategy set against the backdrop of the Soviet Union's Politburo. Players navigate the treacherous waters of Soviet politics, seeking to influence and control key figures to achieve power. The game cleverly simulates the precarious balance of power, the threat of accusations, and the inevitable toll of age and health on politicians.
- 3 - 6 Players
- 75 Minutes
- 12+ years old
- Medium difficulty
Go
More details for GoGo is a classic abstract strategy game that stands out for its simplicity and profound strategic depth. It's one of the oldest board games still played in its original form today, offering a unique blend of tactical play and long-term strategy.
- 2 Players
- 30 - 180 Minutes
- 8+ years old
- Hard to learn
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