The best board games of the 60s 2025
Looking for a board game classic from the 60s? We have compared the best board games from the 1960s and listed them in an overview.
More lists from similar periods
If you are looking for classic games from other decades, you can find a list of the best games from other decades at the bottom of the page.
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- The best games by year.
- The best games by century
- The best board game awards
- The best current game new releases
- The best classic games
The best board game classics from the 60s
In this overview, we've listed the best board games from the 1960s that you can 2025 still buy on Amazon:
Dutch Blitz
More details for Dutch BlitzDutch Blitz is a fast-paced card game that combines elements of speed, strategy, and quick thinking, where each player uses a unique deck of forty cards divided into four colors. The game's objective is to be the first to empty your blitz pile by playing cards onto the center Dutch piles in ascending order by color or onto your post piles in descending order with alternating Pennsylvania Dutch boy and girl images.
- 2 - 4 Players
- 1 - 15 Minutes
- 8+ years old
- Immediately playable
Acquire
In Acquire, players strategically invest in businesses, aiming to secure a majority of stock. As tile placements drive business growth and mergers, majority stockholders receive significant bonuses. These bonuses can be reinvested into other chains, creating a race among players to accumulate the greatest wealth.
Nominated for 2 awards and won 1.
More details for Acquire- 2 - 6 Players
- 90 Minutes
- 12+ years old
- Easy to learn
Strat-O-Matic Baseball
More details for Strat-O-Matic BaseballA legendary Major League Baseball game is so renowned that it is displayed in the National Baseball Hall of Fame. Players assume the role of a team's manager or general manager, controlling strategies like batting order and pitching choices. The game includes a card and dice version, alongside a computerized version that generates player and team statistics.
- 1 - 2 Players
- 45 Minutes
- 11+ years old
- Easy to learn
A Gamut of Games
More details for A Gamut of GamesThis book offers rules for 38 games that can be played with common gaming equipment such as cards, dice, a checkers set, pen, and paper. The games cover a variety of themes, player counts (solo, two players, or more), and skill levels, including strategy, luck, and logic games.
- 1 - 10 Players
- 30 Minutes
- 8+ years old
- Easy to learn
Breakaway Rider
More details for Breakaway RiderPlayers compete in a simple card game about bike racing, striving to hold the yellow jersey at the end of the race. Each player receives six cards and draws a seventh before playing a Pace card and any additional modifiers.
- 2 - 6 Players
- 20 Minutes
- 8+ years old
- Immediately playable
Nuclear War
More details for Nuclear WarNuclear War is a classic satirical card game where players take on the roles of global superpowers in a darkly humorous scenario of international politics, propaganda, and potential nuclear apocalypse. Your goal is to either dominate the world or be the last power standing amidst the radioactive ruins.
- 2 - 6 Players
- 60 Minutes
- 10+ years old
- Immediately playable
Avalanche
More details for AvalanchePlayers take turns dropping their marbles into the game's channels, aiming to get as many marbles as possible to fall to the bottom. The marbles' movement is hindered by several plastic gates that catch the first marble that hits their top and swing back and forth when a marble lands on their base. Using logic, players deduce the gates' movements when dropping their marbles, trying to make moves that allow the most marbles to reach the bottom or block a potentially good move from their opponent.
- 2 - 6 Players
- 30 Minutes
- 8+ years old
- Immediately playable
Bazaar
More details for BazaarThe game includes a lot of small chips in five colors. At the start, two equation cards are randomly drawn, each containing five equations that define color equivalences. Players reveal four goal cards, each showing a combination of five chips they aim to collect, and they can roll a colored die or exchange chips based on the equations to achieve the right combinations while minimizing leftover chips for points.
- 2 - 6 Players
- 45 Minutes
- 8+ years old
- Easy to learn
Video reviews for Bazaar
Win, Place & Show
More details for Win, Place & ShowPlayers participate in a race meeting consisting of six races, each featuring six horses with varying abilities and attributes. The board showcases an oval track with six lanes that are straight in sections but tiered in the turns. While dice are involved, strategic maneuvering is crucial during each race, which can range from 5 furlongs to 1 ¼ miles. Specific marked spaces allow a horse to overtake another if stopped there, making positioning essential. Each horse has a distinct racing pattern represented by numbers that influence speed significantly, and preset odds are based on these patterns.
- 3 - 6 Players
- 120 Minutes
- 8+ years old
- Easy to learn
Skip-Bo
More details for Skip-BoSkip-Bo is a card game that involves strategic planning and sequencing. The game's objective is to deplete your stockpile of cards before your opponents by playing them in numerical order onto shared building piles. It's a game of skill and strategy, where players must carefully manage their hand, discard piles, and the valuable Skip-Bo wildcards.
- 2 - 6 Players
- 20 Minutes
- 8+ years old
- Immediately playable
Oh Snap!
More details for Oh Snap!This classic game from the mid-1960s features a wooden box with a spring rod that holds dozens of small circular wooden pieces of varying sizes. Players aim to remove pieces from the "trap" without causing movement, with each size worth a specific number of points. If the rod moves, points are deducted, and the player with the most points at the end wins; the game concludes when the number of remaining pieces matches the number of players.
- 1 - 6 Players
- 20 Minutes
- 8+ years old
- Immediately playable
Facts in Five
More details for Facts in FiveFive cards are drawn, each containing a "class" and a list of "categories." Players select a category for each class and draw five letter tiles. They then have five minutes to come up with an example starting with each letter for every class category. There are variations to increase difficulty or allow children to play against adults with easier questions.
- 1 - 5 Players
- 30 Minutes
- 8+ years old
- Easy to learn
Oh-Wah-Ree
More details for Oh-Wah-ReePlayers can experience 3500 years of history with OH-WAH-REE, now available in a special edition tailored for modern tastes. This Mancala game accommodates up to four players and includes unique rules, making it engaging for both children and adults. The game features a contoured folding board, smooth stone pebbles, markers, and a neatly designed instruction booklet, all housed in a compact case.
- 2 - 4 Players
- 30 Minutes
- 8+ years old
- Easy to learn
Venture
More details for VenturePlayers purchase companies with sets of resource cards that have different monetary values. Submitting a set of matching symbols earns more than their face value, making set collection a key strategy. Purchased companies are arranged based on matching letters, and the top company in each stack is vulnerable to takeover attempts by other players. Scoring occurs whenever a player draws a victory card, and the game ends when the company stack is depleted.
- 2 - 6 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Video reviews for Venture
Malefiz
More details for MalefizPlayers race along wide and narrow paths to reach the goal using their 5 tokens. They can pick up "barriers" by landing exactly on them and move them to block opponents. No one can pass a barrier unless they land precisely on it.
- 2 - 6 Players
- 60 Minutes
- 8+ years old
- Immediately playable
Probe
More details for ProbePlayers try to guess each other's hidden words. An activity deck adds excitement by changing scores or revealing letters. No player is eliminated, as even after their word is revealed, they can still guess their opponent's letters and earn points.
- 2 - 4 Players
- 60 Minutes
- 8+ years old
- Easy to learn
Tip-It
More details for Tip-ItTip-iT is a crazy and exciting balancing game that tests your skill and dexterity. The goal is to acquire various discs worth points while trying to keep the acrobat balanced on their pole.
- 2 - 4 Players
- 20 Minutes
- 4+ years old
- Immediately playable
Rivers, Roads & Rails
More details for Rivers, Roads & RailsThis matching game is closely related to dominoes. Each tile has two sides, featuring at most a road, a river, and a track. Players can only place a new tile next to an existing one if the sides match, creating a complex network as tiles are played. The illustrations are appealing to both young and old, and there are several gameplay variants that can be played competitively or cooperatively.
- 2 - 10 Players
- 30 Minutes
- 5+ years old
- Immediately playable
Jeopardy!
One player acts as the "Emcee" for two to four other players. The game features five categories, each with five dollar amounts that correspond to a clue or answer related to the category. Players signal when they believe they know the answer, responding in the form of a question. Correct responses earn players the corresponding dollar amount, while incorrect ones incur a penalty.
Nominated for 1 award and won 1.
More details for Jeopardy!- 3 - 5 Players
- 45 Minutes
- 12+ years old
- Immediately playable
Score Four
More details for Score FourThe objective is to position four matching beads in a straight line on any plane or at any angle. There are rule variations that allow players to use all beads, with the winner determined by the most sets of four. Another variant permits capturing an opponent's bead when forming a set of four.
- 2 - 4 Players
- 30 Minutes
- 8+ years old
- Easy to learn
Twixt
More details for TwixtPlayers engage in an abstract two-player game that focuses on creating connections, similar to Hex. Each player uses pegs and links to build a continuous path across a 24x24 board, connecting their respective sides while preventing their opponent from doing the same. The game includes strategic elements, such as the ability to swap sides after the first move, which helps balance the advantage of going first.
- 2 - 4 Players
- 30 Minutes
- 12+ years old
- Easy to learn
Monad
More details for MonadThe aim of the game is to collect round cards known as "Monads," resembling Yin-Yang symbols. Players achieve this by trading, purchasing, and jumping with other cards.
- 2 - 4 Players
- 45 - 60 Minutes
- 10+ years old
- Easy to learn
Tri-Ominos
More details for Tri-OminosTri-Ominos offers a unique twist on the classic game of Dominoes, replacing the traditional rectangular tiles with triangular ones. This simple change introduces a whole new level of strategy and complexity to the game. Instead of matching one number at a time, players must now match two numbers on their tile with those on the board, requiring more foresight and planning.
- 2 - 6 Players
- 30 Minutes
- 6+ years old
- Immediately playable
Pie Face!
More details for Pie Face!The game revolves around the fun of getting a cake to the face. It features a mechanical device with an arm holding a sponge covered in shaving cream to simulate the cake. When it's your turn, you place your face in the target area, spin the spinner, and turn the handle. You score points based on the number you spun if you don’t get a cake in the face.
- 2 - 4 Players
- 15 Minutes
- 5+ years old
- Immediately playable
Stay Alive
The game features a 7x7 board with horizontal and vertical sliders, each capable of three positions. Players place their marbles on the unpunched fields and, on their turn, adjust a slider to potentially create new holes under their opponent's marbles. The last player remaining wins the game.
Nominated for 1 award.
More details for Stay Alive- 2 - 4 Players
- 30 Minutes
- 8+ years old
- Immediately playable
Focus
Fokus (or Domination) is an abstract strategy game where players aim to move pieces and capture them, leaving their opponents with no available moves. A player can move one piece or a stack of pieces based on their quantity, and if a stack exceeds five pieces, excess pieces are removed. Strategically reserving captured pieces for later use can turn the tide of the game by enabling powerful plays against opponents.
Nominated for 2 awards and won 2.
⭐️ Spiel des Jahres 1981
More details for Focus- 2 - 4 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Ker Plunk
More details for Ker PlunkThis classic dexterity game can be learned in seconds but offers a fun test of hand-eye coordination that challenges people of all ages and skill levels. The game consists of a clear plastic tube, 30 thin sticks, and 32 marbles. Players insert the sticks through the tube and pour marbles in from the top, then carefully remove the sticks one by one without letting any marbles fall. The player who collects the fewest marbles at the end wins.
- 2 - 4 Players
- 20 Minutes
- 5+ years old
- Immediately playable
Rock 'Em Sock 'Em Robots
More details for Rock 'Em Sock 'Em RobotsA classic action game where players control one of two robots, "Red Rocker" or "Blue Bomber," and try to deliver a punch to the opponent's chin to send their head flying off. It was re-released in 2002 after being out of print for a long time.
- 2 Players
- 10 Minutes
- 6+ years old
- Immediately playable
Breakthru
More details for BreakthruBreakthru is a modern member of the Hnefatafl game family, featuring players with unequal powers and different objectives. One player commands a gold fleet consisting of a flagship and 12 escorts, aiming to evade capture while aggressively breaking through the opponent's blockade to escort the flagship to safety. The opposing player controls a silver fleet, attempting to create an impenetrable blockade and strategically outmaneuver and destroy the gold fleet's escorts to capture the flagship and win the game.
- 2 Players
- 15 Minutes
- 10+ years old
- Easy to learn
Go For Broke
Players receive one million dollars from the bank and compete to be the first to spend all their money and go bankrupt. They can place bets on the racetrack or at the casino, play the stock market, or donate to charity. Outcomes are determined by expenditure and receipt cards, as well as the spinners representing different locations.
Nominated for 1 award and won 1.
More details for Go For Broke- 2 - 6 Players
- 45 - 60 Minutes
- 8+ years old
- Immediately playable
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