All "À la carte🇩🇪 2001" game award winners & nominees in comparison 2024
Looking for a good card game of 2001? We have clearly listed the winner and all nominees of the german "À la carte🇩🇪" card game award. But which are really the best card games from 2001? We have compared all the winners and nominees and sorted them by quality.
You can find more information on the official website of the À la carte award.
Winners of the "À la Carte" Game Prize 2001
In 2001, the card game "Meuterer" won the prestigious card game award. The first 3 places were won by:
All vintages of the À la carte award
You can find the winners & nominees of all other years of the "À la carte🇩🇪" card game award (and other game awards) at the bottom of the page.
And we have a list of the best card games across all "À la carte🇩🇪" years here: The best À la carte award card games.
List with all À la carte 2001 games
Attached are all the À la carte 2001 winners and nominees that you can buy 2024:
Turn the Tide
Turn the Tide is a clever card game that combines strategy, prediction, and a bit of luck. Players start with a hand of 12 cards from a deck numbered 1-60, with the remainder set aside for the entire game. Each round involves choosing a card secretly and then revealing them simultaneously. Scoring involves collecting cards from a separate deck, with the highest card played taking the lower scoring card and the second-highest taking the other. A unique aspect is the rotation of hands, as players pass their entire hand to the next player after each round, challenging them to score well with the same cards their neighbor previously used.
Nominated for 2 awards.
More details for Turn the Tide- 3 - 5 Players
- 30 Minutes
- 10+ years old
- Easy to learn
Wyatt Earp
Wyatt Earp brings the Wild West to your table, focusing on the adventures of the famous lawman and his pursuits. Players step into the boots of bounty hunters, using cards to track down and capture infamous outlaws for rewards. The mix of strategy and luck in playing cards makes each game an engaging encounter.
Nominated for 1 award.
More details for Wyatt Earp- 2 - 4 Players
- 30 - 45 Minutes
- 8+ years old
- Easy to learn
Anno Domini: Sport
- 2 - 8 Players
- 30 Minutes
- 10+ years old
- Immediately playable
By Golly!
- 2 - 6 Players
- 15 Minutes
- 5+ years old
- Immediately playable
Dragon's Gold
More details for Dragon's GoldDragon's Gold presents an intriguing blend of cooperative dragon slaying and competitive treasure division, offering a unique twist on negotiation and strategy in board gaming. Players must work together to defeat dragons, yet they also compete to claim the most valuable treasures from their conquests. This dual-focus gameplay fosters both alliance and rivalry, creating dynamic interactions and negotiations among players.
- 3 - 6 Players
- 45 Minutes
- 10+ years old
- Easy to learn
Limits
Nominated for 1 award.
More details for Limits- 2 - 6 Players
- 45 Minutes
- 8+ years old
- Immediately playable
Meuterer
Meuterer is a compelling role selection and card game where players navigate the treacherous waters of mutiny aboard a merchant ship. Each player assumes the role of a crew member, each with their own agenda and goods to sell. The game unfolds over several rounds, with players revealing goods they wish to sell. However, as the ship visits ports that specialize in only one type of good, the captain's role becomes crucial as only they can decide the ship's course.
Nominated for 1 award and won 1.
More details for Meuterer- 3 - 4 Players
- 60 Minutes
- 12+ years old
- Easy to learn
Serengeti
- 3 - 6 Players
- 25 - 30 Minutes
- 8+ years old
- Easy to learn
Ebbe & Flut
- 1 - 2 Players
- 30 - 45 Minutes
- 10+ years old
- Easy to learn
Babel
More details for BabelBabel is a competitive game where you leverage the strengths of ancient tribes to build temples, outmaneuver your opponent, and ultimately construct the tallest structures for victory. Set against the backdrop of five ancient civilizations—Medes, Sumerians, Hittites, Persians, and Assyrians—you're dealt cards representing each tribe, using them to strategically move, build, or disrupt your opponent's progress on a compact board adorned with regions of these civilizations.
- 2 Players
- 45 - 60 Minutes
- 12+ years old
- Easy to learn
Knights
- 2 - 6 Players
- 30 Minutes
- 8+ years old
- Immediately playable
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