Best games released at SPIEL 1998 in Essen 2026
Looking for a really good game released at SPIEL 1998 in Essen? Then we have just the right thing for you: The list of the best games from SPIEL 1998.
What is SPIEL?
SPIEL, also known as the Essen Game Fair or Internationale Spieltage, is the world's largest trade fair for board games. Held annually in Essen, Germany, it's where publishers showcase their newest releases and where many highly anticipated games make their debut.
In German, this is called "Spiele die auf der Messe SPIEL 1998 in Essen vorgestellt wurden".
Notable games from SPIEL 1998:
SPIEL 1998 continued the tradition of bringing exciting new releases to the board game world.
List of the best games from SPIEL 1998:
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Take 5!
1998 Edition
All details & ratingPlayers rely on strategies to manage numbered cards from 1 to 98, featuring green cards for positive points and red cards for negative points. In this game, players create sets of cards, but the fifth card played takes the entire set. Players take turns, playing one to three cards from their hand during their turn.
2–6 60 min 10+ Immediately playable -
CATAN: Seafarers
1. Expansion
All details & ratingCatan: Seafarers is an expansion to the popular board game CATAN, adding new elements and strategies to the base game. This expansion focuses on exploration and building across water, introducing shipping lanes and various water-based scenarios.
3–4 90 min 10+ Easy to learnVideo reviews 1 -
Kahuna
All details & ratingKahuna is a strategic two-player game set in the South Seas, where players take on the roles of Kahuna – powerful sorcerers of the Pacific. The game revolves around competing for dominance over an archipelago of twelve small islands.
2 30–40 min 10+ Easy to learn -
Café International
All details & ratingCafé International is a strategic board game that simulates the seating arrangements of guests from different nationalities in an international cafe. The game intricately combines tile placement and puzzle-solving elements, challenging players to thoughtfully arrange multi-national customers around tables to earn points while adhering to specific seating rules.
2–4 45–60 min 10+ Easy to learn -
Löwendynastie
All details & ratingPlayers engage in a trick-taking game that combines elements of Frank's Zoo and Hattrick. There are four colors with values ranging from 1 to 10, where higher values beat lower ones, and specific cards like the network or joker have special rules. Winning a trick with a network or playing the last card leads to a new hand, while players can exchange a poor hand for a new one, continuing the strategic calculations throughout the game.
3–6 30 min 10+ Easy to learn -
Twixt
All details & ratingPlayers engage in an abstract two-player game that focuses on creating connections, similar to Hex. Each player uses pegs and links to build a continuous path across a 24x24 board, connecting their respective sides while preventing their opponent from doing the same. The game includes strategic elements, such as the ability to swap sides after the first move, which helps balance the advantage of going first.
2–4 30 min 12+ Easy to learn -
Verräter
All details & ratingPlayers engage in a conflict between two factions, the Rose and the Eagle, using power cards to sway the allegiance of districts. They choose roles such as Diplomat, Traitor, and Builder, each granting special abilities for the round. The Traitor's ability to shift loyalties at the start of the conflict can be particularly devastating, with points awarded for winning districts, taking on specific roles, and building counting houses.
3–4 60 min 12+ Medium complexity -
Secret Labyrinth
All details & ratingAs part of the Ravensburger Labyrinth game series, the labyrinth is transformed into a circular format and features a rock-paper-scissors combat system. Most reviewers find it disappointing compared to other games in the series. The first player to collect seven treasures or seven trolls (or steals them from another player) wins the game.
2–4 30 min 10+ Immediately playable -
Medieval Merchant
All details & ratingPlayers secure valuable markets through affordable trade routes between medieval cities while pushing opponents into less profitable markets. Cities have a variable number of spaces where players can develop businesses or establish new trade routes to distant towns. Generating income can risk dominance over a city, but establishing branches within a city can lower product value while increasing market influence. The player with the greatest influence at the end wins.
2–6 60–90 min 12+ Medium complexity
Frequently asked questions
Which game ranks first on this list?
Take 5! (1998 Edition) currently tops our list. The ranking is derived from player community ratings and is recalculated continuously.
How many players do the games on this list support?
Most games on this list support 2 to 4 players. The exact player count is listed with each game.
What age are these games suitable for?
Publisher age recommendations on this list start at 10 years. Each game carries its own age rating.
How long does a game take?
A typical game takes about 45 to 60 minutes. Each game's playing time is listed individually.
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