Best games where players choose between action or event 2026
Looking for a really good game where players choose between action or event? Then we have just the right thing for you: The list of the best action/event games 2026.
What are action/event games?
Action/event games present players with cards or options that can be used in two ways: as an action that benefits the player, or as an event that affects all players or the game state. Players must decide which use is more valuable in the current situation.
In German, "Action / Event" is called "Sich zwischen Aktion oder Ereignis entscheiden".
Examples of games where players choose between action or event:
Notable examples include games where cards have dual purposes, and players must choose whether to play them for personal benefit or trigger a game-wide event.
List of the best action/event games 2026:
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Watergate
Watergate thrusts players into the historical tug-of-war between the Nixon Administration and a determined journalist from the Washington Post. This game recreates the infamous political scandal, requiring strategic card play and keen decision-making.
Nominated for 9 awards and won 4.
🔥 Deal: 7% cheaper than the best Geizhals deal, likely for a short time only!
More details for Watergate- 👥 2 Players
- ⏱️ 30 - 60 Minutes
- 🧒 12+ years old
- 🧩 Easy to learn
Video reviews for Watergate
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Paleo
Paleo is a cooperative adventure game set in the Stone Age, where players work together to ensure the survival of their human characters while completing various missions. The ultimate goal? To paint a woolly mammoth on a wall, leaving a mark of your existence (or just because it looks cool).
Nominated for 12 awards and won 4.
⭐️ Kennerspiel des Jahres 2021
More details for Paleo- 👥 2 - 4 Players
- ⏱️ 45 - 60 Minutes
- 🧒 10+ years old
- 🧩 Medium difficulty
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Cartaventura: Hollywood
- 👥 1 - 6 Players
- ⏱️ 45 - 60 Minutes
- 🧒 10+ years old
- 🧩 Immediately playable
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Twilight Struggle
Twilight Struggle offers an immersive journey through a pivotal period in history, where the world stood on the brink of nuclear annihilation. This two-player game takes place during the forty-five year rivalry between the Soviet Union and the United States. Instead of traditional warfare, players engage in a dance of intrigue, prestige, and the occasional outbreak of hostilities. As the superpowers strive to make the world safe for their ideologies, you'll navigate a complex web of politics, espionage, and strategy. The game begins in the aftermath of World War II, with both superpowers scrambling for control, and concludes in 1989, leaving only one superpower standing.
Nominated for 7 awards and won 5.
More details for Twilight Struggle- 👥 2 Players
- ⏱️ 120 - 180 Minutes
- 🧒 13+ years old
- 🧩 Hard to learn
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Cartaventura: Lhasa
Travel on the trail of explorer Alexandra David-Neel to India and Tibet. Find the route to the temple or escape the claws of the white tiger. Overcome the Himalayas on foot and gather enough money to complete your adventure.
Nominated for 1 award.
More details for Cartaventura: Lhasa- 👥 1 - 6 Players
- ⏱️ 45 Minutes
- 🧒 10+ years old
- 🧩 Immediately playable
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INTERACTION: No more boredom!
Up to 9 players compete in five categories in this interactive and wildly fun party game. Participants test their skills across knowledge, creativity, action, social interaction, and gameplay to determine the ultimate winner. This innovative hybrid game combines the enjoyment of a traditional board game with the advantages of an app, creating a unique and thrilling experience.
Nominated for 1 award and won 1.
🔥 Deal: 49% cheaper than the best Geizhals deal, likely for a short time only!
More details for INTERACTION: No more boredom!- 👥 2 - 9 Players
- ⏱️ 30 - 60 Minutes
- 🧒 8+ years old
- 🧩 Immediately playable
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Cartaventura: Vinland
More details for Cartaventura: VinlandPlayers build an adventure using narrative cards, which offer various options during the game. They can draw, flip, or discard cards while discussing strategies with each other. In this version, players follow in the footsteps of the explorer Erik the Red in Viking lands, aiming to prove their father's innocence and make crucial decisions about exploring or commanding a colony in Greenland.
- 👥 1 - 6 Players
- ⏱️ 45 Minutes
- 🧒 10+ years old
- 🧩 Immediately playable
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13 Days: The Cuban Missile Crisis, 1962
13 Days: The Cuban Missile Crisis is a tense, strategic two-player game set during the critical moments of the Cuban Missile Crisis. It captures the high-stakes Cold War atmosphere, offering a rich thematic experience in just 45 minutes. The game challenges players to navigate complex dilemmas, such as choosing between gaining prestige or risking global nuclear war, and strategically managing their hand of cards to outmaneuver their opponent.
Nominated for 4 awards.
🔥 Deal: 34% cheaper than the best Geizhals deal, likely for a short time only!
More details for 13 Days: The Cuban Missile Crisis, 1962- 👥 2 Players
- ⏱️ 45 Minutes
- 🧒 10+ years old
- 🧩 Easy to learn
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Mistakos: Level up
- 👥 1 - 3 Players
- ⏱️ 10 - 25 Minutes
- 🧒 5+ years old
- 🧩 Immediately playable
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The Cousins' War
The Wars of the Roses were fought in 15th century England for three decades between the Houses of York and Lancaster, two branches of the royal family. Each player represents one of the houses, engaging in battles and gaining influence to control England.
Nominated for 2 awards.
🔥 Deal: 69% cheaper than the best Geizhals deal, likely for a short time only!
More details for The Cousins' War- 👥 2 Players
- ⏱️ 30 Minutes
- 🧒 12+ years old
- 🧩 Easy to learn
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Infection: Humanity's Last Gasp
More details for Infection: Humanity's Last GaspJames Franklin collapses after leaving a plane from the Congo at JFK International Airport and is taken to Forest Hills Hospital. There, it's discovered he carries a constantly mutating virus called Morbusian, which is resistant to all known antivirals, putting humanity's survival at stake.
- 👥 1 Players
- ⏱️ 45 Minutes
- 🧒 13+ years old
- 🧩 Easy to learn
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Iron Curtain
More details for Iron CurtainImagine experiencing the battles and dilemmas of the Cold War through a game that consists of just 18 cards. Players can choose to represent the USA or the Soviet Union in a strategic struggle for dominance, making quick decisions in about 20 minutes. The game features a card-based world map that changes with each play, adding to the tension as players navigate their options and outmaneuver their opponents.
- 👥 2 Players
- ⏱️ 20 - 30 Minutes
- 🧒 10+ years old
- 🧩 Easy to learn
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Star Trek: Five-Year Mission
More details for Star Trek: Five-Year MissionPlayers assume the roles of crew members from either the USS Enterprise or the USS Enterprise-D. Each crew member has unique abilities, which change the dynamics of the game. The team works together to resolve various alarms of differing difficulty before failing five times or destroying the Enterprise, while managing injuries, ship damage, urgent events, and the challenges posed by additional alarm cards.
- 👥 3 - 7 Players
- ⏱️ 30 - 45 Minutes
- 🧒 10+ years old
- 🧩 Easy to learn
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1960: The Making of the President
1960: The Making of the President is a captivating and strategic two-player board game that immerses players in the historical and intense presidential election of 1960 between John F. Kennedy and Richard M. Nixon.
Nominated for 5 awards.
More details for 1960: The Making of the President- 👥 2 Players
- ⏱️ 90 - 120 Minutes
- 🧒 12+ years old
- 🧩 Medium difficulty
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Nukular: Wer überlebt den Atomkrieg
- 👥 3 - 6 Players
- ⏱️ 10 - 20 Minutes
- 🧒 14+ years old
- 🧩 Immediately playable
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Schnapp die Möpse
More details for Schnapp die MöpsePlayers collect Pug points in this fun card game to become the greatest Pug point collector of all time. To win, they must gather and protect their pugs from other players while navigating tricky action cards and opponents' strategies. The game balances strategy and luck as players compete in a fast-paced environment.
- 👥 2 - 5 Players
- ⏱️ 5 - 15 Minutes
- 🧒 15+ years old
- 🧩 Immediately playable
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Fort Sumter: The Secession Crisis, 1860-61
More details for Fort Sumter: The Secession Crisis, 1860-61Players take on the roles of a Unionist and a Secessionist during the crisis of 1860 that led to the bombardment of Fort Sumter. Utilizing a card-driven system, they compete for control over key political dimensions that influence the outcome of the game. After three rounds, the game culminates in a final crisis confrontation, where players reveal their moves to determine the winner.
- 👥 2 Players
- ⏱️ 20 - 40 Minutes
- 🧒 14+ years old
- 🧩 Easy to learn
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Jeff Davis: The Confederacy at War
Players take on the role of President Jefferson Davis, managing the Confederate government and war efforts during the Civil War. Decisions will impact the fate of armies and key battles, while also addressing issues like resourcing generals and defending vital cities. Balancing the economy and navigating the challenges of slavery are crucial, all while contending with the looming threat of Union forces.
Nominated for 1 award.
More details for Jeff Davis: The Confederacy at War- 👥 1 Players
- ⏱️ 60 - 240 Minutes
- 🧒 12+ years old
- 🧩 Medium difficulty
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Battle Royale
- 👥 2 - 4 Players
- ⏱️ 30 Minutes
- 🧒 8+ years old
- 🧩 Easy to learn
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Europe in Turmoil: Prelude to the Great War
More details for Europe in Turmoil: Prelude to the Great WarEuropa in Turmoil is a card game set in the early 20th century, where players adopt the roles of political ideologies prevalent in Europe at the time. One side represents the Liberals, who embody both liberal and socialist principles, while the other side takes on the Authoritarians, reflecting the repressive regimes of Central Europe. The game explores political tensions and crises that could lead to a world war, requiring players to navigate complex alliances and manage escalating conflicts to determine the fate of nations.
- 👥 2 Players
- ⏱️ 180 - 240 Minutes
- 🧩 Medium difficulty
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Discordia
More details for DiscordiaCities along the Rhine originated from Roman outposts that protected the border to Germania. As the governor of one such city, your task is to develop it while defending against Germanic threats. In the game, players expand their cities by building farms, barracks, defenses, ports, and markets, and engage in trade. Utilize sailors, soldiers, merchants, and farmers effectively to fulfill decrees and secure privileges, balancing expansion to impress the empress and potentially win early.
- 👥 1 - 4 Players
- ⏱️ 60 - 90 Minutes
- 🧒 12+ years old
- 🧩 Medium difficulty
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Flying Carpet
More details for Flying CarpetPlayers navigate their carpet through clouds while avoiding obstacles that are placed at the start by all players. Utilizing a special die adds an element of luck beyond the card draw, but there is still plenty of room for strategy.
- 👥 3 - 6 Players
- ⏱️ 20 Minutes
- 🧒 12+ years old
- 🧩 Easy to learn
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The Expanse Board Game
More details for The Expanse Board GamePlayers represent the UN forces of Earth, the military of Mars, the O.P.A. rebels, and the mysterious corporation Protogen Inc. The game focuses on politics, conquest, and intrigue, featuring key imagery from the series along with action points and events that allow players to maneuver fleets and influence. Each player has unique abilities, utilizing characters and events from The Expanse universe to gain control over the solar system.
- 👥 2 - 4 Players
- ⏱️ 60 Minutes
- 🧒 14+ years old
- 🧩 Medium difficulty
Video reviews for The Expanse Board Game
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Wilderness War
Two players engage in the conflict between France and the Native Americans from 1755 to 1760, grappling for control over North America against the backdrop of the struggle between France and Great Britain. Using strategy cards and a point-to-point map, players maneuver through a landscape extending from Northern Virginia to Canada, defending their borders, recruiting Native allies, and dealing with unfolding events in Europe. The game features a card-driven mechanics system that emphasizes the distinct characteristics of French and British forces, offering a complex yet streamlined experience.
Nominated for 2 awards and won 2.
More details for Wilderness War- 👥 1 - 2 Players
- ⏱️ 180 Minutes
- 🧒 12+ years old
- 🧩 Medium difficulty
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The Ming Voyages
The Ming Voyages recounts the seven journeys of the Chinese treasure fleet between 1405 and 1433, commanded by Admiral Zheng He during the Yongle Emperor's reign. One player takes on the role of the Ming Emperor, aiming to complete all seven treasure voyages while defending the borders against invading barbarian factions controlled by the other player. Players utilize multifunction cards for actions like reinforcing armies and attacking, while careful timing is crucial as card plays may trigger out-of-turn actions for the opponent.
🔥 Deal: 34% cheaper than the best Geizhals deal, likely for a short time only!
More details for The Ming Voyages- 👥 1 - 2 Players
- ⏱️ 30 Minutes
- 🧒 12+ years old
- 🧩 Easy to learn
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Bayonets & Tomahawks
Players take on the roles of the British and French forces during the French and Indian War from 1755 to 1760. The game features a strategic, card-driven system where players manage resources and conduct military operations including raids and sieges, all while navigating the unique challenges of asymmetrical warfare. Victory is achieved by controlling key territories or executing successful raids, and the game can be played solo or with multiple players representing different factions.
Nominated for 5 awards and won 2.
More details for Bayonets & Tomahawks- 👥 1 - 4 Players
- ⏱️ 120 - 600 Minutes
- 🧒 14+ years old
- 🧩 Medium difficulty
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Labyrinth: The War on Terror, 2001 – ?
Labyrinth: The War on Terror, 2001 - ? is a strategic board game that delves into the complex geopolitical conflicts of the early 21st century, focusing on the rise of Islamic extremism and the subsequent global war on terror.
Nominated for 7 awards and won 2.
More details for Labyrinth: The War on Terror, 2001 – ?- 👥 1 - 2 Players
- ⏱️ 180 Minutes
- 🧒 12+ years old
- 🧩 Hard to learn
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Cursed Empire: Heroes of Thargos
- 👥 1 - 2 Players
- ⏱️ 45 - 120 Minutes
- 🧒 14+ years old
- 🧩 Medium difficulty
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Precognition
More details for PrecognitionPlayers take on the role of a Prescient, a Ymune with the gift of precognition, in a post-apocalyptic world. Navigate the Great River, rescue contaminated people, hire Ymune doctors, and protect your boat from threats. The goal is to have the most healthy individuals by the end of the game, requiring careful choices and resource management over 12 turns.
- 👥 2 - 4 Players
- ⏱️ 60 Minutes
- 🧒 12+ years old
- 🧩 Easy to learn
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Wir sind das Volk!
In 1949, Germany is divided into East and West amid the ruins of World War II, with both sides vying to prove their systems superior. Players assume the roles of East or West Germany, using action cards to build their economies and increase their citizens' happiness while managing potential unrest and competing for international prestige. Strategic planning is crucial, but unforeseen events like the 1973 oil crisis can quickly change the course of the game.
Nominated for 5 awards and won 2.
More details for Wir sind das Volk!- 👥 2 Players
- ⏱️ 60 - 150 Minutes
- 🧒 12+ years old
- 🧩 Hard to learn
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