The best games by Jason Matthews 🇺🇸👨 2026
Who is Jason Matthews?
Jason Matthews is a US-American game designer with a clear focus on politically and historically themed games, particularly from the Cold War and US domestic politics. His best-known title is the card-driven game Twilight Struggle (2005, GMT Games), designed together with Ananda Gupta, which held the #1 spot on the BoardGameGeek rankings for many years. From the same design school come 1960: The Making of the President, 1989: Dawn of Freedom, Imperial Struggle, Twilight Struggle: Red Sea, and the multiple award-winning Votes for Women (2023).
Jason Matthews as a game designer
The first game by Jason Matthews in our database is Twilight Struggle from 2005 – Jason Matthews has been designing games for over 21 years. His most well-known game is Twilight Struggle.
How good are games by Jason Matthews?
There are 3 games by Jason Matthews in our Top-1000 games list – making Jason Matthews #65 of the best game designers out of 12777 designers in our database.
More information about Jason Matthews
- Jason Matthews' BGG profile
- Wilson Center: Jason Matthews on "Serious Games"
- Board Game Academics – interview with Jason Matthews
List of the best games by Jason Matthews 2026
In this list you'll find the best board, card & dice games by Jason Matthews that you can buy 2026.
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Twilight Struggle
+4BGG Top 100
2-Player
Military
Area Control
Heavyweight
Negotiation
Twilight Struggle offers an immersive journey through a pivotal period in history, where the world stood on the brink of nuclear annihilation. This two-player game takes place during the forty-five year rivalry between the Soviet Union and the United States. Instead of traditional warfare, players engage in a dance of intrigue, prestige, and the occasional outbreak of hostilities. As the superpowers strive to make the world safe for their ideologies, you'll navigate a complex web of politics, espionage, and strategy. The game begins in the aftermath of World War II, with both superpowers scrambling for control, and concludes in 1989, leaving only one superpower standing.
Nominated for 7 awards and won 5.
More details for Twilight Struggle- 👥 2 Players
- ⏱️ 120 - 180 Minutes
- 🧒 13+ years old
- 🧩 Hard to learn
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1960: The Making of the President
Golden Geek (nominated)
2-Player
Military
Area Control
Negotiation
Strategy Game
1960: The Making of the President is a captivating and strategic two-player board game that immerses players in the historical and intense presidential election of 1960 between John F. Kennedy and Richard M. Nixon.
Nominated for 5 awards.
More details for 1960: The Making of the President- 👥 2 Players
- ⏱️ 90 - 120 Minutes
- 🧒 12+ years old
- 🧩 Medium difficulty
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Campaign Manager 2008
Golden Geek (nominated)
2-Player
Area Control
Negotiation
Strategy Game
Simulation
+1 more
Campaign Manager 2008 is a strategic board game that captures the intensity and unpredictability of the 2008 U.S. presidential election. Players step into the roles of campaign managers for either Barack Obama or John McCain, competing to win critical battleground states and secure 270 electoral votes needed for victory. The game employs a unique card-driven system that challenges players to develop and execute political strategies effectively.
Nominated for 4 awards.
More details for Campaign Manager 2008- 👥 2 Players
- ⏱️ 30 - 45 Minutes
- 🧒 13+ years old
- 🧩 Easy to learn
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1989: Dawn of Freedom
Golden Geek (nominated)
2-Player
Military
Area Control
Negotiation
Strategy Game
The game simulates the end of the Cold War in 1989, marked by a series of democratic revolutions that dismantled Soviet control in Eastern Europe. One player represents the Communists, holding power over the Warsaw Pact nations but facing growing dissent and economic crises, while the other player embodies the Democrats, striving to foster a civil society and rally the workers to their cause against a powerful communist state. Strategy and adaptability are crucial as both sides navigate this tumultuous period.
Nominated for 4 awards.
More details for 1989: Dawn of Freedom- 👥 2 Players
- ⏱️ 150 Minutes
- 🧒 12+ years old
- 🧩 Medium difficulty
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Sola Fide: The Reformation
2-Player
Area Control
Military
Negotiation
Strategy Game
Simulation
+1 more
More details for Sola Fide: The ReformationIn 1517, Martin Luther initiated the Reformation with his "Ninety-Five Theses." He criticized the sale of indulgences and rejected the Catholic doctrine regarding the merits of saints. In the two-player game, players aim to either establish or thwart the Reformation in the Holy Roman Empire by battling the imperial circles.
- 👥 2 Players
- ⏱️ 45 Minutes
- 🧒 12+ years old
- 🧩 Easy to learn
Video reviews for Sola Fide: The Reformation
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Founding Fathers
Area Control
Negotiation
Strategy Game
Simulation
Drafting
+1 more
Players assume the role of delegates involved in crafting the US Constitution, striving to be the most esteemed Founding Father by the end of the game. Each round, a constitutional article is debated, relating to federalist, anti-federalist, large-state, or small-state issues. Delegates use their state cards, which have special abilities, to influence votes and collect tiles matching the relevant topics for scoring.
Nominated for 1 award.
More details for Founding Fathers- 👥 3 - 5 Players
- ⏱️ 90 Minutes
- 🧒 13+ years old
- 🧩 Medium difficulty
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Imperial Struggle
+4Golden Geek
2-Player
Military
Area Control
Heavyweight
Simulation
+1 more
In 1697, King Louis XIV of France left the continent after a decade of war, while King William III of England ascended the throne with ease. The looming Spanish succession crisis hinted at a turbulent century ahead, leading to a Second Hundred Years' War between the two rivals in various arenas including battlefields across India, Canada, and the Caribbean, as well as in the salons of Paris and the coffeehouses of London.
Nominated for 13 awards and won 5.
More details for Imperial Struggle- 👥 2 Players
- ⏱️ 120 - 240 Minutes
- 🧒 14+ years old
- 🧩 Hard to learn
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